[Mesa-dev] [PATCH v2 28/32] intel/isl: Support miptails in isl_surf_get_uncompressed_surf
Pohjolainen, Topi
topi.pohjolainen at gmail.com
Mon Nov 19 19:01:33 UTC 2018
On Fri, Oct 12, 2018 at 01:46:58PM -0500, Jason Ekstrand wrote:
> ---
> src/intel/isl/isl.c | 45 +++++++++++++++++++++++++++++++++++----------
> 1 file changed, 35 insertions(+), 10 deletions(-)
Reviewed-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
>
> diff --git a/src/intel/isl/isl.c b/src/intel/isl/isl.c
> index 88de1407375..df4fb94a6fe 100644
> --- a/src/intel/isl/isl.c
> +++ b/src/intel/isl/isl.c
> @@ -2657,11 +2657,22 @@ isl_surf_get_uncompressed_surf(const struct isl_device *dev,
> const uint32_t view_height_el = isl_align_div_npot(view_height_px, fmtl->bh);
>
> if (isl_tiling_is_std_y(surf->tiling)) {
> - /* Offset to the given miplevel. Because we're using standard tilings
> - * with no miptail, arrays and 3D textures should just work so long as
> - * we have the right array stride in the end.
> + /* If the requested level is not part of the miptail, we just ofset to
> + * the requested level. Because we're using standard tilings and aren't
> + * in the miptail, arrays and 3D textures should just work so long as we
> + * have the right array stride in the end.
> + *
> + * If the requested level is in the miptail, we instead offset to the
> + * base of the miptail. Because offsets into the miptail are fixed by
> + * the tiling and don't depend on the actual size of the image, we can
> + * set the level in the view to offset into the miptail regardless of
> + * the fact minification yields different results for the compressed and
> + * uncompressed surface.
> */
> - isl_surf_get_image_offset_B_tile_el(surf, view->base_level, 0, 0,
> + const uint32_t base_level =
> + MIN(view->base_level, surf->miptail_start_level);
> +
> + isl_surf_get_image_offset_B_tile_el(surf, base_level, 0, 0,
> offset_B, x_offset_el, y_offset_el);
> /* Ys and Yf should have no intratile X or Y offset */
> assert(*x_offset_el == 0 && *y_offset_el == 0);
> @@ -2674,16 +2685,31 @@ isl_surf_get_uncompressed_surf(const struct isl_device *dev,
> const uint32_t view_depth_el =
> isl_align_div_npot(view_depth_px, fmtl->bd);
>
> + /* We need to compute the size of the uncompressed surface we will
> + * create. If we're not in the miptail, it is just the view size in
> + * surface elements. If we are in a miptail, we need a size that will
> + * minify to the view size in surface elements. This may not be the
> + * same as the size of base_level.
> + */
> + const uint32_t ucompr_level = view->base_level - base_level;
> + struct isl_extent3d ucompr_surf_extent_el = {
> + .w = (view_width_el > 1) ? view_width_el << ucompr_level : 1,
> + .h = (view_height_el > 1) ? view_height_el << ucompr_level : 1,
> + .d = (view_depth_el > 1) ? view_depth_el << ucompr_level : 1,
> + };
> +
> bool ok UNUSED;
> ok = isl_surf_init(dev, ucompr_surf,
> .dim = surf->dim,
> .format = view->format,
> - .width = view_width_el,
> - .height = view_height_el,
> - .depth = view_depth_el,
> - .levels = 1,
> + .width = ucompr_surf_extent_el.width,
> + .height = ucompr_surf_extent_el.height,
> + .depth = ucompr_surf_extent_el.depth,
> + .levels = view->base_level - base_level + 1,
> .array_len = surf->logical_level0_px.array_len,
> .samples = surf->samples,
> + .min_miptail_start_level =
> + surf->miptail_start_level - base_level,
> .row_pitch_B = surf->row_pitch_B,
> .usage = surf->usage,
> .tiling_flags = (1u << surf->tiling));
> @@ -2692,7 +2718,6 @@ isl_surf_get_uncompressed_surf(const struct isl_device *dev,
> /* Use the array pitch from the original surface. This way 2D arrays
> * and 3D textures should work properly, just with one LOD.
> */
> - assert(ucompr_surf->array_pitch_el_rows <= array_pitch_el_rows);
> ucompr_surf->array_pitch_el_rows = array_pitch_el_rows;
>
> /* The newly created image represents only the one miplevel so we
> @@ -2701,7 +2726,7 @@ isl_surf_get_uncompressed_surf(const struct isl_device *dev,
> * left alone.
> */
> *ucompr_view = *view;
> - ucompr_view->base_level = 0;
> + ucompr_view->base_level -= base_level;
> } else {
> /* For legacy tilings, we just make a new 2D surface which represents
> * the single slice of the main surface. Due to hardware restrictions
> --
> 2.19.1
>
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