[Mesa-dev] [PATCH 16/28] Replace IROUND_POS with _mesa_roundevenf

Roland Scheidegger sroland at vmware.com
Mon Nov 19 19:47:57 UTC 2018


Although I'm not sure we actually really wanted that rounding behavior in the first place - it's possible the only reason it was used is just because it had an easy implementation...

________________________________________
From: Matt Turner <mattst88 at gmail.com>
Sent: Friday, November 16, 2018 8:02:00 PM
To: Dylan Baker
Cc: Roland Scheidegger; ML mesa-dev; erik.faye-lund at collabora.com
Subject: Re: [Mesa-dev] [PATCH 16/28] Replace IROUND_POS with _mesa_roundevenf

On Fri, Nov 16, 2018 at 10:34 AM Dylan Baker <dylan at pnwbakers.com> wrote:
>
> Quoting Roland Scheidegger (2018-11-13 18:41:00)
> > Am 14.11.18 um 03:21 schrieb Matt Turner:
> > > On Tue, Nov 13, 2018 at 6:03 PM Roland Scheidegger <sroland at vmware.com> wrote:
> > >>
> > >> Am 13.11.18 um 23:49 schrieb Dylan Baker:
> > >>> Quoting Roland Scheidegger (2018-11-13 14:13:00)
> > >>>> Am 13.11.18 um 18:00 schrieb Dylan Baker:
> > >>>>> Quoting Erik Faye-Lund (2018-11-13 01:34:53)
> > >>>>>> On Mon, 2018-11-12 at 09:22 -0800, Dylan Baker wrote:
> > >>>>>>> Quoting Erik Faye-Lund (2018-11-12 04:51:47)
> > >>>>>>>> On Fri, 2018-11-09 at 10:40 -0800, Dylan Baker wrote:
> > >>>>>>>>> Which has the same behavior.
> > >>>>>>>>
> > >>>>>>>> Does it? I'm not so sure... IROUND_POS seems to round to nearest
> > >>>>>>>> integer depending on the FPU rounding mode, _mesa_roundevenf rounds
> > >>>>>>>> to
> > >>>>>>>> the nearest *even* value regardless of the FPU rounding mode, no?
> > >>>>>>>>
> > >>>>>>>> I'm not sure if it matters or not, but *at least* point that out in
> > >>>>>>>> the
> > >>>>>>>> commit message. Unless I'm missing something, of course...
> > >>>>>>>
> > >>>>>>> I should put it in the commit message, but there is a comment in
> > >>>>>>> rounding.h that
> > >>>>>>> if you change the rounding mode you get to keep the pieces.
> > >>>>>>
> > >>>>>> Well, this might regress performance pretty badly. Especially in the
> > >>>>>> swrast code, this could be bad...
> > >>>>>>
> > >>>>>
> > >>>>> Why? we have the assumption that you don't change the rounding mode already in
> > >>>>> core mesa and many of the drivers.
> > >>>>>
> > >>>>> For performance, I measured a simple 1000 loops of rounding, and found that the
> > >>>>> only way the rounding.h function was slower is if you used the __SSE4_1__
> > >>>>> path... (It was the same performance as the int cast +0.5 implementation)
> > >>>> FWIW I'm not entirely sure it's useful to have a sse41 implementation -
> > >>>> since all sse2 capable cpus can natively do rintf. Although maybe it
> > >>>> should be pointed out that the sse41 implementation will use a defined
> > >>>> rounding mode, whereas rintf will use current rounding mode. But I don't
> > >>>> think anyone ever cares for the results if a different rounding mode
> > >>>> would be set. Although of course rint and its variant do not actually
> > >>>> guarantee the even part of it (but well if it's a sse41 capable box we
> > >>>> pretty much know it would do just that anyway)... (And technically
> > >>>> nearbyintf would probably be an even better solution, since we never
> > >>>> want to get involved with the clunky exceptions, otherwise it's
> > >>>> identical. But there might be reasons why it isn't used.)
> > >>>>
> > >>>> Roland
> > >>>
> > >>> I'm not convinced we want it either, since it seems to be slower than glibc's
> > >>> rintf. I guess it probably does make sense to use the nearbyintf instead.
> > >>>
> > >>> As an aside (since I know 0 about assembly), does _MM_FROUND_CUR_DIRECTION not
> > >>> check the rounding mode?
> > >> Oh indeed, I didn't check the code too closely (I was just assuming
> > >> _mm_round_ss() was used because it is possible to use round-to-nearest
> > >> regardless the actual rounding mode, but that's not the case).
> > >>
> > >> But actually I misread this code: the point of mesa_roundevenf is to
> > >> round to float WITHOUT conversion to int. In which case it makes more
> > >> sense at least at first look...
> > >>
> > >> But if you want to round to nearest integer WITH conversion to int, you
> > >> probably really want to use something else. nearbyint family doesn't
> > >> have variants which give you ints. There's rint functions which give you
> > >> ints directly, but they are likely a very bad idea (aside from exception
> > >
> > > Why?
> > Not sure what the why refers to here?
> >
> >
> > >
> > >> handling, not quite sure if this really causes the compiler to do
> > >> something different) because of giving you long (or long long) results -
> > >> meaning that you can't use the simple cpu instructions giving you 32bit
> > >> results (because conversion to 64bit long + trunc to 32bit will give you
> > >> defined (although meaningless) results in some cases where direct
> > >> conversion to 32bit int wouldn't).
> > >> So ideally you'd pick a variant where the compiler is smart enough to
> > >> recognize it can be done with a single instruction. I would guess
> > >> nearbyintf + int cast should do just about everywhere, at least as long
> > >> as x64 or x86 + sse2 is used, my suspicion is the old IROUND function
> > >> was done in a time where x87 was still relevant. Or maybe rintf + int
> > >> cast, no idea how the compiler really handles them differently (I tried
> > >> to quickly look at it in gcc source, but no idea where those are
> > >> buried). As a side note, I hate it when the assembly solution is obvious
> > >> and you can't really figure out how the hell you should coax the
> > >> compiler in giving you the right answer (I mean, high level languages
> > >> are there to help, not get in your way...).
> > >
> > > Please read the commit message of
> > >
> > > commit dd0d3a2c0fb388745519c8a3be800720541eccfe
> > > Author: Matt Turner <mattst88 at gmail.com>
> > > Date:   Tue Mar 10 17:55:21 2015 -0700
> > >
> > >     mesa: Replace _mesa_round_to_even() with _mesa_roundeven().
> > >
> > > for a lot of the background.
> > >
> > > I expect IROUND_POS can be replaced with the _mesa_lroundevenf function.
> > >
> >
> > Yes, I missed that function. _mesa_lroundevenf is exactly what we want
> > (although if someone cares about other archs, lrintf might generate
> > pretty bad code there too).
> >
> > The commit message though isn't quite right there, saying "rint() and
> > nearbyint() implement the round-half-to-even behavior we want when the
> > rounding mode is set to the default round-to-nearest. The only
> > difference between them is that nearbyint() raises the inexact
> > exception."
> > And seemingly uses that to justify using rintf and not nearbyintf for
> > the fallback. It's the opposite, nearbyint never raises inexact
> > exception, whereas rint does (depending on fp environment). Or maybe not
> > (I suppose nearbyint could be more work because the mxcsr bits might
> > have to be set explicitly to NOT cause an exception).
> >
> > Roland
> >
>
> So we're agreeing that I should use _mesa_lroundevenf instead of
> _mesa_roundeven?

I suspect that will be fine.

But I guess using lroundf() might be a more accurate replacement,
since the truncf(x + 0.5) that IROUND_POS does is the behavior of the
round() family (round ties away from zero).


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