[Mesa-dev] [PATCH 10/10] mesa: Remove unneeded bitfield widths from the VAO.
Timothy Arceri
tarceri at itsqueeze.com
Tue Nov 20 08:23:53 UTC 2018
Just curious. Why is this change better? Why not just leave these as is
if it's not hurting anything?
On 20/11/18 6:24 pm, Mathias.Froehlich at gmx.net wrote:
> From: Mathias Fröhlich <mathias.froehlich at web.de>
>
> With the current VAO layout we do not need to make these
> fields a bitfield. We get a tight struct layout with this change
> for VAO attributes.
>
> v2: Change unsigned char -> GLubyte.
>
> Reviewed-by: Brian Paul <brianp at vmware.com>
> Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
> ---
> src/mesa/main/mtypes.h | 4 ++--
> 1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index 62d3b75a36..157d45bc0b 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -1439,7 +1439,7 @@ struct gl_array_attributes
> /** Stride as specified with gl*Pointer() */
> GLshort Stride;
> /** Index into gl_vertex_array_object::BufferBinding[] array */
> - unsigned BufferBindingIndex:6;
> + GLubyte BufferBindingIndex;
>
> /**
> * Derived effective buffer binding index
> @@ -1454,7 +1454,7 @@ struct gl_array_attributes
> * Note that _mesa_update_vao_derived_arrays is called when binding
> * the VAO to Array._DrawVAO.
> */
> - unsigned _EffBufferBindingIndex:6;
> + GLubyte _EffBufferBindingIndex;
> /**
> * Derived effective relative offset.
> *
>
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