[Mesa-dev] [PATCH] virgl: don't mark buffers as unclean after a write
Gurchetan Singh
gurchetansingh at chromium.org
Tue Nov 20 23:11:12 UTC 2018
Texture buffers and SSBOs are always unclean, while other buffers
are not modified by compute/rendering.
This improves
dEQP-GLES3.performance.buffer.data_upload.function_call.map_buffer_range.new_specified_buffer.flag_write_full.stream_draw
from 9.58 MB/s to 451.17 MB/s.
Regression tested using deqp-gles31 suite.
---
src/gallium/drivers/virgl/virgl_buffer.c | 1 -
1 file changed, 1 deletion(-)
diff --git a/src/gallium/drivers/virgl/virgl_buffer.c b/src/gallium/drivers/virgl/virgl_buffer.c
index 88a22b56f9..f72c93f499 100644
--- a/src/gallium/drivers/virgl/virgl_buffer.c
+++ b/src/gallium/drivers/virgl/virgl_buffer.c
@@ -106,7 +106,6 @@ static void virgl_buffer_transfer_unmap(struct pipe_context *ctx,
if (trans->base.usage & PIPE_TRANSFER_WRITE) {
if (!(transfer->usage & PIPE_TRANSFER_FLUSH_EXPLICIT)) {
struct virgl_screen *vs = virgl_screen(ctx->screen);
- vbuf->base.clean = FALSE;
vctx->num_transfers++;
vs->vws->transfer_put(vs->vws, vbuf->base.hw_res,
&transfer->box, trans->base.stride, trans->base.layer_stride, trans->offset, transfer->level);
--
2.18.1
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