[Mesa-dev] [PATCH 1/3] mesa/glthread: pass the function name to _mesa_glthread_restore_dispatch
Timothy Arceri
tarceri at itsqueeze.com
Wed Nov 21 00:07:20 UTC 2018
Can we add the printf inside
#if 0
#endif
So that we know why the name is passed?
With that:
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
On 10/11/18 5:29 pm, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> If you insert printf there, you'll know why glthread was disabled.
> ---
> src/mapi/glapi/gen/gl_marshal.py | 2 +-
> src/mesa/main/glthread.c | 4 ++--
> src/mesa/main/glthread.h | 2 +-
> src/mesa/main/marshal.c | 2 +-
> 4 files changed, 5 insertions(+), 5 deletions(-)
>
> diff --git a/src/mapi/glapi/gen/gl_marshal.py b/src/mapi/glapi/gen/gl_marshal.py
> index 5b35357ac54..4fd2bc2a5b9 100644
> --- a/src/mapi/glapi/gen/gl_marshal.py
> +++ b/src/mapi/glapi/gen/gl_marshal.py
> @@ -242,21 +242,21 @@ class PrintCode(gl_XML.gl_print_base):
> out('{0} *cmd;'.format(struct))
>
> out('debug_print_marshal("{0}");'.format(func.name))
>
> need_fallback_sync = self.validate_count_or_fallback(func)
>
> if func.marshal_fail:
> out('if ({0}) {{'.format(func.marshal_fail))
> with indent():
> out('_mesa_glthread_finish(ctx);')
> - out('_mesa_glthread_restore_dispatch(ctx);')
> + out('_mesa_glthread_restore_dispatch(ctx, __func__);')
> self.print_sync_dispatch(func)
> out('return;')
> out('}')
>
> out('if (cmd_size <= MARSHAL_MAX_CMD_SIZE) {')
> with indent():
> self.print_async_dispatch(func)
> out('return;')
> out('}')
>
> diff --git a/src/mesa/main/glthread.c b/src/mesa/main/glthread.c
> index 18a83bb9be4..8610d1ef933 100644
> --- a/src/mesa/main/glthread.c
> +++ b/src/mesa/main/glthread.c
> @@ -114,25 +114,25 @@ _mesa_glthread_destroy(struct gl_context *ctx)
>
> _mesa_glthread_finish(ctx);
> util_queue_destroy(&glthread->queue);
>
> for (unsigned i = 0; i < MARSHAL_MAX_BATCHES; i++)
> util_queue_fence_destroy(&glthread->batches[i].fence);
>
> free(glthread);
> ctx->GLThread = NULL;
>
> - _mesa_glthread_restore_dispatch(ctx);
> + _mesa_glthread_restore_dispatch(ctx, "destroy");
> }
>
> void
> -_mesa_glthread_restore_dispatch(struct gl_context *ctx)
> +_mesa_glthread_restore_dispatch(struct gl_context *ctx, const char *func)
> {
> /* Remove ourselves from the dispatch table except if another ctx/thread
> * already installed a new dispatch table.
> *
> * Typically glxMakeCurrent will bind a new context (install new table) then
> * old context might be deleted.
> */
> if (_glapi_get_dispatch() == ctx->MarshalExec) {
> ctx->CurrentClientDispatch = ctx->CurrentServerDispatch;
> _glapi_set_dispatch(ctx->CurrentClientDispatch);
> diff --git a/src/mesa/main/glthread.h b/src/mesa/main/glthread.h
> index 8cd5d022674..59cb95feb4a 100644
> --- a/src/mesa/main/glthread.h
> +++ b/src/mesa/main/glthread.h
> @@ -92,15 +92,15 @@ struct glthread_state
> /**
> * Tracks on the main thread side whether the current element array (index
> * buffer) binding is in a VBO.
> */
> bool element_array_is_vbo;
> };
>
> void _mesa_glthread_init(struct gl_context *ctx);
> void _mesa_glthread_destroy(struct gl_context *ctx);
>
> -void _mesa_glthread_restore_dispatch(struct gl_context *ctx);
> +void _mesa_glthread_restore_dispatch(struct gl_context *ctx, const char *func);
> void _mesa_glthread_flush_batch(struct gl_context *ctx);
> void _mesa_glthread_finish(struct gl_context *ctx);
>
> #endif /* _GLTHREAD_H*/
> diff --git a/src/mesa/main/marshal.c b/src/mesa/main/marshal.c
> index 8f8e8c78ed2..1827585ef0a 100644
> --- a/src/mesa/main/marshal.c
> +++ b/src/mesa/main/marshal.c
> @@ -82,21 +82,21 @@ _mesa_unmarshal_Enable(struct gl_context *ctx,
>
> void GLAPIENTRY
> _mesa_marshal_Enable(GLenum cap)
> {
> GET_CURRENT_CONTEXT(ctx);
> struct marshal_cmd_Enable *cmd;
> debug_print_marshal("Enable");
>
> if (cap == GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB) {
> _mesa_glthread_finish(ctx);
> - _mesa_glthread_restore_dispatch(ctx);
> + _mesa_glthread_restore_dispatch(ctx, "Enable(DEBUG_OUTPUT_SYNCHRONOUS)");
> } else {
> cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_Enable,
> sizeof(*cmd));
> cmd->cap = cap;
> _mesa_post_marshal_hook(ctx);
> return;
> }
>
> _mesa_glthread_finish(ctx);
> debug_print_sync_fallback("Enable");
>
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