[Mesa-dev] [PATCH 1/3] mesa/glthread: pass the function name to _mesa_glthread_restore_dispatch

Timothy Arceri tarceri at itsqueeze.com
Wed Nov 21 00:07:20 UTC 2018


Can we add the printf inside

#if 0

#endif

So that we know why the name is passed?

With that:

Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>

On 10/11/18 5:29 pm, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
> 
> If you insert printf there, you'll know why glthread was disabled.
> ---
>   src/mapi/glapi/gen/gl_marshal.py | 2 +-
>   src/mesa/main/glthread.c         | 4 ++--
>   src/mesa/main/glthread.h         | 2 +-
>   src/mesa/main/marshal.c          | 2 +-
>   4 files changed, 5 insertions(+), 5 deletions(-)
> 
> diff --git a/src/mapi/glapi/gen/gl_marshal.py b/src/mapi/glapi/gen/gl_marshal.py
> index 5b35357ac54..4fd2bc2a5b9 100644
> --- a/src/mapi/glapi/gen/gl_marshal.py
> +++ b/src/mapi/glapi/gen/gl_marshal.py
> @@ -242,21 +242,21 @@ class PrintCode(gl_XML.gl_print_base):
>               out('{0} *cmd;'.format(struct))
>   
>               out('debug_print_marshal("{0}");'.format(func.name))
>   
>               need_fallback_sync = self.validate_count_or_fallback(func)
>   
>               if func.marshal_fail:
>                   out('if ({0}) {{'.format(func.marshal_fail))
>                   with indent():
>                       out('_mesa_glthread_finish(ctx);')
> -                    out('_mesa_glthread_restore_dispatch(ctx);')
> +                    out('_mesa_glthread_restore_dispatch(ctx, __func__);')
>                       self.print_sync_dispatch(func)
>                       out('return;')
>                   out('}')
>   
>               out('if (cmd_size <= MARSHAL_MAX_CMD_SIZE) {')
>               with indent():
>                   self.print_async_dispatch(func)
>                   out('return;')
>               out('}')
>   
> diff --git a/src/mesa/main/glthread.c b/src/mesa/main/glthread.c
> index 18a83bb9be4..8610d1ef933 100644
> --- a/src/mesa/main/glthread.c
> +++ b/src/mesa/main/glthread.c
> @@ -114,25 +114,25 @@ _mesa_glthread_destroy(struct gl_context *ctx)
>   
>      _mesa_glthread_finish(ctx);
>      util_queue_destroy(&glthread->queue);
>   
>      for (unsigned i = 0; i < MARSHAL_MAX_BATCHES; i++)
>         util_queue_fence_destroy(&glthread->batches[i].fence);
>   
>      free(glthread);
>      ctx->GLThread = NULL;
>   
> -   _mesa_glthread_restore_dispatch(ctx);
> +   _mesa_glthread_restore_dispatch(ctx, "destroy");
>   }
>   
>   void
> -_mesa_glthread_restore_dispatch(struct gl_context *ctx)
> +_mesa_glthread_restore_dispatch(struct gl_context *ctx, const char *func)
>   {
>      /* Remove ourselves from the dispatch table except if another ctx/thread
>       * already installed a new dispatch table.
>       *
>       * Typically glxMakeCurrent will bind a new context (install new table) then
>       * old context might be deleted.
>       */
>      if (_glapi_get_dispatch() == ctx->MarshalExec) {
>          ctx->CurrentClientDispatch = ctx->CurrentServerDispatch;
>          _glapi_set_dispatch(ctx->CurrentClientDispatch);
> diff --git a/src/mesa/main/glthread.h b/src/mesa/main/glthread.h
> index 8cd5d022674..59cb95feb4a 100644
> --- a/src/mesa/main/glthread.h
> +++ b/src/mesa/main/glthread.h
> @@ -92,15 +92,15 @@ struct glthread_state
>      /**
>       * Tracks on the main thread side whether the current element array (index
>       * buffer) binding is in a VBO.
>       */
>      bool element_array_is_vbo;
>   };
>   
>   void _mesa_glthread_init(struct gl_context *ctx);
>   void _mesa_glthread_destroy(struct gl_context *ctx);
>   
> -void _mesa_glthread_restore_dispatch(struct gl_context *ctx);
> +void _mesa_glthread_restore_dispatch(struct gl_context *ctx, const char *func);
>   void _mesa_glthread_flush_batch(struct gl_context *ctx);
>   void _mesa_glthread_finish(struct gl_context *ctx);
>   
>   #endif /* _GLTHREAD_H*/
> diff --git a/src/mesa/main/marshal.c b/src/mesa/main/marshal.c
> index 8f8e8c78ed2..1827585ef0a 100644
> --- a/src/mesa/main/marshal.c
> +++ b/src/mesa/main/marshal.c
> @@ -82,21 +82,21 @@ _mesa_unmarshal_Enable(struct gl_context *ctx,
>   
>   void GLAPIENTRY
>   _mesa_marshal_Enable(GLenum cap)
>   {
>      GET_CURRENT_CONTEXT(ctx);
>      struct marshal_cmd_Enable *cmd;
>      debug_print_marshal("Enable");
>   
>      if (cap == GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB) {
>         _mesa_glthread_finish(ctx);
> -      _mesa_glthread_restore_dispatch(ctx);
> +      _mesa_glthread_restore_dispatch(ctx, "Enable(DEBUG_OUTPUT_SYNCHRONOUS)");
>      } else {
>         cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_Enable,
>                                               sizeof(*cmd));
>         cmd->cap = cap;
>         _mesa_post_marshal_hook(ctx);
>         return;
>      }
>   
>      _mesa_glthread_finish(ctx);
>      debug_print_sync_fallback("Enable");
> 


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