[Mesa-dev] [PATCH 7/7] intel/compiler: Release memory used by NIR metadata before generating machine code

Jason Ekstrand jason at jlekstrand.net
Wed Nov 21 19:08:05 UTC 2018


On Tue, Nov 20, 2018 at 6:40 PM Ian Romanick <idr at freedesktop.org> wrote:

> From: Ian Romanick <ian.d.romanick at intel.com>
>
> Changes in peak memory usage according to Valgrind massif:
>
> mean soft fp64 using uint64:   1,342,766,051 => 1,010,677,195
> gfxbench5 aztec ruins high 11:    62,369,974 =>    62,369,974
> deus ex mankind divided 148:      62,290,717 =>    62,290,717
> deus ex mankind divided 2890:     72,105,042 =>    71,930,254
> dirt showdown 676:                72,243,383 =>    72,243,383
> dolphin ubershaders 210:          80,650,936 =>    80,650,936
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
>  src/intel/compiler/brw_fs.cpp   | 6 ++++++
>  src/intel/compiler/brw_vec4.cpp | 6 ++++++
>  2 files changed, 12 insertions(+)
>
> diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp
> index 3e083723471..e0e6b34d41a 100644
> --- a/src/intel/compiler/brw_fs.cpp
> +++ b/src/intel/compiler/brw_fs.cpp
> @@ -7170,6 +7170,12 @@ brw_compile_fs(const struct brw_compiler *compiler,
> void *log_data,
>     prog_data->barycentric_interp_modes =
>        brw_compute_barycentric_interp_modes(compiler->devinfo, shader);
>
> +   /* Release memory used by NIR metadata.  It is not needed any longer.
> */
> +   nir_foreach_function(function, shader) {
> +      if (function->impl)
> +         nir_live_ssa_defs_impl_flush(function->impl);
> +   }
> +
>     cfg_t *simd8_cfg = NULL, *simd16_cfg = NULL, *simd32_cfg = NULL;
>
>     fs_visitor v8(compiler, log_data, mem_ctx, key,
> diff --git a/src/intel/compiler/brw_vec4.cpp
> b/src/intel/compiler/brw_vec4.cpp
> index 74a4d09fc79..3401d999a15 100644
> --- a/src/intel/compiler/brw_vec4.cpp
> +++ b/src/intel/compiler/brw_vec4.cpp
> @@ -2947,6 +2947,12 @@ brw_compile_vs(const struct brw_compiler *compiler,
> void *log_data,
>        brw_print_vue_map(stderr, &prog_data->base.vue_map);
>     }
>
> +   /* Release memory used by NIR metadata.  It is not needed any longer.
> */
> +   nir_foreach_function(function, shader) {
> +      if (function->impl)
> +         nir_live_ssa_defs_impl_flush(function->impl);
> +   }
>

I just had a look at this and it looks like nir_sweep will also clean up
the metadata.  Maybe we should just add a nir_sweep() call to the end of
brw_postprocess_nir()?  That would clean up other artifacts of
stage-specific lowering as well and putting it in brw_postprocess_nir()
would make it apply to all stages.


> +
>     if (is_scalar) {
>        prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
>
> --
> 2.14.4
>
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