[Mesa-dev] [PATCH] virgl: quadruple command buffer size
Erik Faye-Lund
erik.faye-lund at collabora.com
Thu Nov 22 09:11:05 UTC 2018
On Wed, 2018-11-21 at 15:26 -0800, Gurchetan Singh wrote:
> Tested running WebGL aquarium on Nvidia host (10,000 fishes)
>
> This moves us from 7 fps to 9 fps. After quadrupling, performance
> gains diminish.
>
> Change-Id: Iba3a9929ba2d17cf5a38233b92391dd413b79bc2
What's this Change-Id thing? I don't think we usually include things
like this...
With that dropped:
Reviewed-by: Erik Faye-Lund <erik.faye-lund at collabora.com>
> ---
> src/gallium/drivers/virgl/virgl_winsys.h | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/gallium/drivers/virgl/virgl_winsys.h
> b/src/gallium/drivers/virgl/virgl_winsys.h
> index d13212c5e8..96726b409d 100644
> --- a/src/gallium/drivers/virgl/virgl_winsys.h
> +++ b/src/gallium/drivers/virgl/virgl_winsys.h
> @@ -31,7 +31,7 @@ struct pipe_fence_handle;
> struct winsys_handle;
> struct virgl_hw_res;
>
> -#define VIRGL_MAX_CMDBUF_DWORDS (16*1024)
> +#define VIRGL_MAX_CMDBUF_DWORDS (64 * 1024)
>
> struct virgl_drm_caps {
> union virgl_caps caps;
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