[Mesa-dev] [PATCH 29/30] mesa/main: do not require float-texture filtering for es3

Erik Faye-Lund erik.faye-lund at collabora.com
Fri Nov 23 10:17:44 UTC 2018


On Thu, 2018-11-22 at 13:26 +0100, Mathias Fröhlich wrote:
> Hi Erik,
> 
> The series looks very reasonable and I could not spot loosing any
> negating ! in the
> query logic. Even if I have not been able time wise to double checked
> every move when
> which texture format got introduced in which ES GL version.
> So, what can I tell now? Is that already a reviewed by?

I dunno, I think that's up to you :P

I'll send out a v2 of the series soon with the fixes from Francesco's
comments in place, and the last patch dropped.

> What tests did you run on the series?

I ran the piglit quick_gl tests

> May be I can convince myself to go forward using this testing
> information ...
> 
> Well - and given the amount of discussion about #30, I mean #1-#29.

Yeah, patch #30 is out :)




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