[Mesa-dev] [PATCH v2 14/29] mesa/main: do not allow integer-texture enums before gles3
Erik Faye-Lund
erik.faye-lund at collabora.com
Fri Nov 23 10:54:10 UTC 2018
Integer textures shouldn't be implicitly exposed on OpenGL ES 1.x and
2.x, but because the code checked against a driver-capability rather
than using an extension-check helper, we ended up accidentally allowing
these enums on older versions when the driver supports it.
Signed-off-by: Erik Faye-Lund <erik.faye-lund at collabora.com>
---
src/mesa/main/glformats.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c
index e5b453cd5bc..ad8f6a17cf2 100644
--- a/src/mesa/main/glformats.c
+++ b/src/mesa/main/glformats.c
@@ -2142,7 +2142,7 @@ _mesa_error_check_format_and_type(const struct gl_context *ctx,
case GL_UNSIGNED_SHORT:
case GL_INT:
case GL_UNSIGNED_INT:
- return ctx->Extensions.EXT_texture_integer
+ return _mesa_has_integer_textures(ctx)
? GL_NO_ERROR : GL_INVALID_ENUM;
default:
return GL_INVALID_ENUM;
@@ -2508,7 +2508,7 @@ _mesa_base_tex_format(const struct gl_context *ctx, GLint internalFormat)
}
}
- if (ctx->Extensions.EXT_texture_integer) {
+ if (_mesa_has_integer_textures(ctx)) {
switch (internalFormat) {
case GL_ALPHA8UI_EXT:
case GL_ALPHA16UI_EXT:
--
2.19.1
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