[Mesa-dev] [PATCH 1/3] virgl: quadruple command buffer size
Gurchetan Singh
gurchetansingh at chromium.org
Mon Nov 26 17:54:03 UTC 2018
Tested running WebGL aquarium on Nvidia host (10,000 fishes)
This moves us from 7 fps to 9 fps. After quadrupling, performance
gains diminish.
v2: Remove change ID (Erik)
Tested-By: Gert Wollny <gert.wollny at collabora.com>
---
src/gallium/drivers/virgl/virgl_winsys.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/drivers/virgl/virgl_winsys.h b/src/gallium/drivers/virgl/virgl_winsys.h
index d13212c5e8..96726b409d 100644
--- a/src/gallium/drivers/virgl/virgl_winsys.h
+++ b/src/gallium/drivers/virgl/virgl_winsys.h
@@ -31,7 +31,7 @@ struct pipe_fence_handle;
struct winsys_handle;
struct virgl_hw_res;
-#define VIRGL_MAX_CMDBUF_DWORDS (16*1024)
+#define VIRGL_MAX_CMDBUF_DWORDS (64 * 1024)
struct virgl_drm_caps {
union virgl_caps caps;
--
2.18.1
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