[Mesa-dev] [PATCH 04/11] st/mesa: Use Array._DrawVAO in st_atom_array.c.

Marek Olšák maraeo at gmail.com
Mon Nov 26 21:21:55 UTC 2018


Yes, it's the right thread and the right commit for radeonsi. All geometry
is broken. I might revert it.

Marek

On Mon, Nov 26, 2018, 3:56 PM Erik Faye-Lund <erik.faye-lund at collabora.com
wrote:

> Uhm, what? Are you sure you're responding to the right email and
> linking the right commit? Because, well, this problem has been present
> here since Mesa 18.1, and that commit went in *today*... Also, it seems
> very unlikely for a GetTexImage-related commit to change the renndered
> *geometry*...
>
> On Mon, 2018-11-26 at 15:42 -0500, Marek Olšák wrote:
> > I have this issue on radeonsi as well, but the bad commit is:
> >
> > commit f1998e15ffccf260552bf559abe1a733a8ce990e
> > Author: Erik Faye-Lund <erik.faye-lund at collabora.com>
> > Date:   Wed Nov 21 20:09:46 2018 +0100
> >
> >     mesa/main: remove ARB suffix from glGetnTexImage
> >
> >     This function has been core since OpenGL 4.3, so naming the
> >     implementation and reporting erros using an ARB-suffix can be
> >     confusing.
> >
> >     Signed-off-by: Erik Faye-Lund <erik.faye-lund at collabora.com>
> >     Reviewed-by: Juan A. Suarez <jasuarez at igalia.com>
> >
> > Reverting the commit fixes supertuxkart.
> >
> > Marek
> >
> > On Mon, Nov 26, 2018 at 1:40 PM Erik Faye-Lund <
> > erik.faye-lund at collabora.com> wrote:
> > > On Mon, 2018-05-07 at 08:14 +0200, Mathias.Froehlich at gmx.net wrote:
> > > > From: Mathias Fröhlich <mathias.froehlich at web.de>
> > > >
> > > > Finally make use of the binding information in the VAO when
> > > > setting up arrays for draw.
> > > >
> > > > v2: Emit less relocations also for interleaved userspace arrays.
> > > >
> > > > Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
> > >
> > > I know this is *very* late notice, but this commit broke Super Tux
> > > Kart
> > > on VirGL. Both the player-models as as well as the level data
> > > renders
> > > with gibberish vertex positions since this commit.
> > >
> > > The fix that Rob Clark did on top does not fix the problem (and
> > > shouldn't have; VirGL doesn't use NIR).
> > >
> > > > ---
> > > >  src/mesa/state_tracker/st_atom_array.c | 432 ++++++++-----------
> > > ----
> > > > ----------
> > > >  1 file changed, 107 insertions(+), 325 deletions(-)
> > > >
> > > > diff --git a/src/mesa/state_tracker/st_atom_array.c
> > > > b/src/mesa/state_tracker/st_atom_array.c
> > > > index 2fd67e8d84..6b39b4186d 100644
> > > > --- a/src/mesa/state_tracker/st_atom_array.c
> > > > +++ b/src/mesa/state_tracker/st_atom_array.c
> > > > @@ -48,6 +48,7 @@
> > > >  #include "main/bufferobj.h"
> > > >  #include "main/glformats.h"
> > > >  #include "main/varray.h"
> > > > +#include "main/arrayobj.h"
> > > >
> > > >  /* vertex_formats[gltype - GL_BYTE][integer*2 + normalized][size
> > > -
> > > > 1] */
> > > >  static const uint16_t vertex_formats[][4][4] = {
> > > > @@ -306,79 +307,6 @@ st_pipe_vertex_format(const struct
> > > > gl_array_attributes *attrib)
> > > >     return vertex_formats[type - GL_BYTE][index][size-1];
> > > >  }
> > > >
> > > > -static const struct gl_vertex_array *
> > > > -get_client_array(const struct gl_vertex_array *arrays,
> > > > -                 unsigned mesaAttr)
> > > > -{
> > > > -   /* st_program uses 0xffffffff to denote a double placeholder
> > > > attribute */
> > > > -   if (mesaAttr == ST_DOUBLE_ATTRIB_PLACEHOLDER)
> > > > -      return NULL;
> > > > -   return &arrays[mesaAttr];
> > > > -}
> > > > -
> > > > -/**
> > > > - * Examine the active arrays to determine if we have interleaved
> > > > - * vertex arrays all living in one VBO, or all living in user
> > > space.
> > > > - */
> > > > -static GLboolean
> > > > -is_interleaved_arrays(const struct st_vertex_program *vp,
> > > > -                      const struct gl_vertex_array *arrays,
> > > > -                      unsigned num_inputs)
> > > > -{
> > > > -   GLuint attr;
> > > > -   const struct gl_buffer_object *firstBufObj = NULL;
> > > > -   GLint firstStride = -1;
> > > > -   const GLubyte *firstPtr = NULL;
> > > > -   GLboolean userSpaceBuffer = GL_FALSE;
> > > > -
> > > > -   for (attr = 0; attr < num_inputs; attr++) {
> > > > -      const struct gl_vertex_array *array;
> > > > -      const struct gl_vertex_buffer_binding *binding;
> > > > -      const struct gl_array_attributes *attrib;
> > > > -      const GLubyte *ptr;
> > > > -      const struct gl_buffer_object *bufObj;
> > > > -      GLsizei stride;
> > > > -
> > > > -      array = get_client_array(arrays, vp-
> > > >index_to_input[attr]);
> > > > -      if (!array)
> > > > -      continue;
> > > > -
> > > > -      binding = array->BufferBinding;
> > > > -      attrib = array->VertexAttrib;
> > > > -      stride = binding->Stride; /* in bytes */
> > > > -      ptr = _mesa_vertex_attrib_address(attrib, binding);
> > > > -
> > > > -      /* To keep things simple, don't allow interleaved zero-
> > > stride
> > > > attribs. */
> > > > -      if (stride == 0)
> > > > -         return false;
> > > > -
> > > > -      bufObj = binding->BufferObj;
> > > > -      if (attr == 0) {
> > > > -         /* save info about the first array */
> > > > -         firstStride = stride;
> > > > -         firstPtr = ptr;
> > > > -         firstBufObj = bufObj;
> > > > -         userSpaceBuffer = !_mesa_is_bufferobj(bufObj);
> > > > -      }
> > > > -      else {
> > > > -         /* check if other arrays interleave with the first, in
> > > same
> > > > buffer */
> > > > -         if (stride != firstStride)
> > > > -            return GL_FALSE; /* strides don't match */
> > > > -
> > > > -         if (bufObj != firstBufObj)
> > > > -            return GL_FALSE; /* arrays in different VBOs */
> > > > -
> > > > -         if (llabs(ptr - firstPtr) > firstStride)
> > > > -            return GL_FALSE; /* arrays start too far apart */
> > > > -
> > > > -         if ((!_mesa_is_bufferobj(bufObj)) != userSpaceBuffer)
> > > > -            return GL_FALSE; /* mix of VBO and user-space arrays
> > > */
> > > > -      }
> > > > -   }
> > > > -
> > > > -   return GL_TRUE;
> > > > -}
> > > > -
> > > >  static void init_velement(struct pipe_vertex_element *velement,
> > > >                            int src_offset, int format,
> > > >                            int instance_divisor, int vbo_index)
> > > > @@ -392,13 +320,14 @@ static void init_velement(struct
> > > > pipe_vertex_element *velement,
> > > >
> > > >  static void init_velement_lowered(const struct st_vertex_program
> > > > *vp,
> > > >                                    struct pipe_vertex_element
> > > > *velements,
> > > > -                                  int src_offset, int format,
> > > > -                                  int instance_divisor, int
> > > > vbo_index,
> > > > -                                  int nr_components, GLboolean
> > > > doubles,
> > > > -                                  GLuint *attr_idx)
> > > > +                                  const struct
> > > gl_array_attributes
> > > > *attrib,
> > > > +                                  int src_offset, int
> > > > instance_divisor,
> > > > +                                  int vbo_index, int idx)
> > > >  {
> > > > -   int idx = *attr_idx;
> > > > -   if (doubles) {
> > > > +   const unsigned format = st_pipe_vertex_format(attrib);
> > > > +   const GLubyte nr_components = attrib->Size;
> > > > +
> > > > +   if (attrib->Doubles) {
> > > >        int lower_format;
> > > >
> > > >        if (nr_components < 2)
> > > > @@ -427,15 +356,11 @@ static void init_velement_lowered(const
> > > struct
> > > > st_vertex_program *vp,
> > > >              init_velement(&velements[idx], src_offset,
> > > > PIPE_FORMAT_R32G32_UINT,
> > > >                            instance_divisor, vbo_index);
> > > >           }
> > > > -
> > > > -         idx++;
> > > >        }
> > > >     } else {
> > > >        init_velement(&velements[idx], src_offset,
> > > >                      format, instance_divisor, vbo_index);
> > > > -      idx++;
> > > >     }
> > > > -   *attr_idx = idx;
> > > >  }
> > > >
> > > >  static void
> > > > @@ -457,274 +382,131 @@ set_vertex_attribs(struct st_context *st,
> > > >     cso_set_vertex_elements(cso, num_velements, velements);
> > > >  }
> > > >
> > > > -/**
> > > > - * Set up for drawing interleaved arrays that all live in one
> > > VBO
> > > > - * or all live in user space.
> > > > - * \param vbuffer  returns vertex buffer info
> > > > - * \param velements  returns vertex element info
> > > > - */
> > > > -static void
> > > > -setup_interleaved_attribs(struct st_context *st,
> > > > -                          const struct st_vertex_program *vp,
> > > > -                          const struct gl_vertex_array *arrays,
> > > > -                          unsigned num_inputs)
> > > > -{
> > > > -   struct pipe_vertex_buffer vbuffer;
> > > > -   struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS] =
> > > {{0}};
> > > > -   GLuint attr;
> > > > -   const GLubyte *low_addr = NULL;
> > > > -   GLboolean usingVBO;      /* all arrays in a VBO? */
> > > > -   struct gl_buffer_object *bufobj;
> > > > -   GLsizei stride;
> > > > -
> > > > -   /* Find the lowest address of the arrays we're drawing,
> > > > -    * Init bufobj and stride.
> > > > -    */
> > > > -   if (num_inputs) {
> > > > -      const struct gl_vertex_array *array;
> > > > -      const struct gl_vertex_buffer_binding *binding;
> > > > -      const struct gl_array_attributes *attrib;
> > > > -
> > > > -      array = get_client_array(arrays, vp->index_to_input[0]);
> > > > -      assert(array);
> > > > -
> > > > -      binding = array->BufferBinding;
> > > > -      attrib = array->VertexAttrib;
> > > > -
> > > > -      /* Since we're doing interleaved arrays, we know there'll
> > > be
> > > > at most
> > > > -       * one buffer object and the stride will be the same for
> > > all
> > > > arrays.
> > > > -       * Grab them now.
> > > > -       */
> > > > -      bufobj = binding->BufferObj;
> > > > -      stride = binding->Stride;
> > > > -
> > > > -      low_addr = _mesa_vertex_attrib_address(attrib, binding);
> > > > -
> > > > -      for (attr = 1; attr < num_inputs; attr++) {
> > > > -         const GLubyte *start;
> > > > -         array = get_client_array(arrays, vp-
> > > >index_to_input[attr]);
> > > > -         if (!array)
> > > > -            continue;
> > > > -         binding = array->BufferBinding;
> > > > -         attrib = array->VertexAttrib;
> > > > -         start = _mesa_vertex_attrib_address(attrib, binding);
> > > > -         low_addr = MIN2(low_addr, start);
> > > > -      }
> > > > -   }
> > > > -   else {
> > > > -      /* not sure we'll ever have zero inputs, but play it safe
> > > */
> > > > -      bufobj = NULL;
> > > > -      stride = 0;
> > > > -      low_addr = 0;
> > > > -   }
> > > > -
> > > > -   /* are the arrays in user space? */
> > > > -   usingVBO = _mesa_is_bufferobj(bufobj);
> > > > -
> > > > -   for (attr = 0; attr < num_inputs;) {
> > > > -      const struct gl_vertex_array *array;
> > > > -      const struct gl_vertex_buffer_binding *binding;
> > > > -      const struct gl_array_attributes *attrib;
> > > > -      const GLubyte *ptr;
> > > > -      unsigned src_offset;
> > > > -      unsigned src_format;
> > > > -
> > > > -      array = get_client_array(arrays, vp-
> > > >index_to_input[attr]);
> > > > -      assert(array);
> > > > -
> > > > -      binding = array->BufferBinding;
> > > > -      attrib = array->VertexAttrib;
> > > > -      ptr = _mesa_vertex_attrib_address(attrib, binding);
> > > > -
> > > > -      src_offset = (unsigned) (ptr - low_addr);
> > > > -
> > > > -      src_format = st_pipe_vertex_format(attrib);
> > > > -
> > > > -      init_velement_lowered(vp, velements, src_offset,
> > > src_format,
> > > > -                            binding->InstanceDivisor, 0,
> > > > -                            attrib->Size, attrib->Doubles,
> > > &attr);
> > > > -   }
> > > > -
> > > > -   /*
> > > > -    * Return the vbuffer info and setup user-space attrib info,
> > > if
> > > > needed.
> > > > -    */
> > > > -   if (num_inputs == 0) {
> > > > -      /* just defensive coding here */
> > > > -      vbuffer.buffer.resource = NULL;
> > > > -      vbuffer.is_user_buffer = false;
> > > > -      vbuffer.buffer_offset = 0;
> > > > -      vbuffer.stride = 0;
> > > > -   }
> > > > -   else if (usingVBO) {
> > > > -      /* all interleaved arrays in a VBO */
> > > > -      struct st_buffer_object *stobj = st_buffer_object(bufobj);
> > > > -
> > > > -      if (!stobj || !stobj->buffer) {
> > > > -         st->vertex_array_out_of_memory = true;
> > > > -         return; /* out-of-memory error probably */
> > > > -      }
> > > > -
> > > > -      vbuffer.buffer.resource = stobj->buffer;
> > > > -      vbuffer.is_user_buffer = false;
> > > > -      vbuffer.buffer_offset = pointer_to_offset(low_addr);
> > > > -      vbuffer.stride = stride;
> > > > -   }
> > > > -   else {
> > > > -      /* all interleaved arrays in user memory */
> > > > -      vbuffer.buffer.user = low_addr;
> > > > -      vbuffer.is_user_buffer = !!low_addr; /* if NULL, then
> > > unbind
> > > > */
> > > > -      vbuffer.buffer_offset = 0;
> > > > -      vbuffer.stride = stride;
> > > > -
> > > > -      if (low_addr)
> > > > -         st->draw_needs_minmax_index = true;
> > > > -   }
> > > > -
> > > > -   set_vertex_attribs(st, &vbuffer, num_inputs ? 1 : 0,
> > > > -                      velements, num_inputs);
> > > > -}
> > > > -
> > > > -/**
> > > > - * Set up a separate pipe_vertex_buffer and pipe_vertex_element
> > > for
> > > > each
> > > > - * vertex attribute.
> > > > - * \param vbuffer  returns vertex buffer info
> > > > - * \param velements  returns vertex element info
> > > > - */
> > > > -static void
> > > > -setup_non_interleaved_attribs(struct st_context *st,
> > > > -                              const struct st_vertex_program
> > > *vp,
> > > > -                              const struct gl_vertex_array
> > > *arrays,
> > > > -                              unsigned num_inputs)
> > > > +void st_update_array(struct st_context *st)
> > > >  {
> > > >     struct gl_context *ctx = st->ctx;
> > > > +   /* vertex program validation must be done before this */
> > > > +   const struct st_vertex_program *vp = st->vp;
> > > > +   /* _NEW_PROGRAM, ST_NEW_VS_STATE */
> > > > +   const GLbitfield inputs_read = st->vp_variant-
> > > >vert_attrib_mask;
> > > > +   const struct gl_vertex_array_object *vao = ctx-
> > > >Array._DrawVAO;
> > > > +   const ubyte *input_to_index = vp->input_to_index;
> > > > +
> > > >     struct pipe_vertex_buffer vbuffer[PIPE_MAX_ATTRIBS];
> > > > -   struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS] =
> > > {{0}};
> > > > +   struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
> > > >     unsigned num_vbuffers = 0;
> > > > -   unsigned unref_buffers = 0;
> > > > -   GLuint attr;
> > > > -
> > > > -   for (attr = 0; attr < num_inputs;) {
> > > > -      const unsigned mesaAttr = vp->index_to_input[attr];
> > > > -      const struct gl_vertex_array *array;
> > > > -      const struct gl_vertex_buffer_binding *binding;
> > > > -      const struct gl_array_attributes *attrib;
> > > > -      struct gl_buffer_object *bufobj;
> > > > -      GLsizei stride;
> > > > -      unsigned src_format;
> > > > -      unsigned bufidx;
> > > > -
> > > > -      array = get_client_array(arrays, mesaAttr);
> > > > -      assert(array);
> > > > -
> > > > -      bufidx = num_vbuffers++;
> > > > -
> > > > -      binding = array->BufferBinding;
> > > > -      attrib = array->VertexAttrib;
> > > > -      stride = binding->Stride;
> > > > -      bufobj = binding->BufferObj;
> > > > -
> > > > -      if (_mesa_is_bufferobj(bufobj)) {
> > > > -         /* Attribute data is in a VBO.
> > > > -          * Recall that for VBOs, the gl_vertex_array->Ptr field
> > > is
> > > > -          * really an offset from the start of the VBO, not a
> > > > pointer.
> > > > -          */
> > > > -         struct st_buffer_object *stobj =
> > > st_buffer_object(bufobj);
> > > >
> > > > +   st->vertex_array_out_of_memory = FALSE;
> > > > +   st->draw_needs_minmax_index = false;
> > > > +
> > > > +   /* _NEW_PROGRAM */
> > > > +   /* ST_NEW_VERTEX_ARRAYS alias ctx->DriverFlags.NewArray */
> > > > +   /* Process attribute array data. */
> > > > +   GLbitfield mask = inputs_read & _mesa_draw_array_bits(ctx);
> > > > +   while (mask) {
> > > > +      /* The attribute index to start pulling a binding */
> > > > +      const gl_vert_attrib i = ffs(mask) - 1;
> > > > +      const struct gl_vertex_buffer_binding *const binding
> > > > +         = _mesa_draw_buffer_binding(vao, i);
> > > > +      const unsigned bufidx = num_vbuffers++;
> > > > +
> > > > +      if (_mesa_is_bufferobj(binding->BufferObj)) {
> > > > +         struct st_buffer_object *stobj =
> > > st_buffer_object(binding-
> > > > >BufferObj);
> > > >           if (!stobj || !stobj->buffer) {
> > > >              st->vertex_array_out_of_memory = true;
> > > >              return; /* out-of-memory error probably */
> > > >           }
> > > >
> > > > +         /* Set the binding */
> > > >           vbuffer[bufidx].buffer.resource = stobj->buffer;
> > > >           vbuffer[bufidx].is_user_buffer = false;
> > > > -         vbuffer[bufidx].buffer_offset =
> > > > -            binding->Offset + attrib->RelativeOffset;
> > > > +         vbuffer[bufidx].buffer_offset =
> > > > _mesa_draw_binding_offset(binding);
> > > > +      } else {
> > > > +         /* Set the binding */
> > > > +         const void *ptr = (const void
> > > > *)_mesa_draw_binding_offset(binding);
> > > > +         vbuffer[bufidx].buffer.user = ptr;
> > > > +         vbuffer[bufidx].is_user_buffer = true;
> > > > +         vbuffer[bufidx].buffer_offset = 0;
> > > > +
> > > > +         if (!binding->InstanceDivisor)
> > > > +            st->draw_needs_minmax_index = true;
> > > >        }
> > > > -      else {
> > > > -         if (stride == 0) {
> > > > -            unsigned size = attrib->_ElementSize;
> > > > -            /* This is optimal for GPU cache line usage if the
> > > > upload size
> > > > -             * is <= cache line size.
> > > > -             */
> > > > -            unsigned alignment = util_next_power_of_two(size);
> > > > -
> > > > -            assert(attrib->Ptr);
> > > > -            vbuffer[bufidx].buffer.user = attrib->Ptr;
> > > > -            void *ptr = attrib->Ptr ? (void*)attrib->Ptr :
> > > > -                                      (void*)ctx-
> > > > >Current.Attrib[mesaAttr];
> > > > -
> > > > -            vbuffer[bufidx].is_user_buffer = false;
> > > > -            vbuffer[bufidx].buffer.resource = NULL;
> > > > -
> > > > -            /* Use const_uploader for zero-stride vertex
> > > attributes,
> > > > because
> > > > -             * it may use a better memory placement than
> > > > stream_uploader.
> > > > -             * The reason is that zero-stride attributes can be
> > > > fetched many
> > > > -             * times (thousands of times), so a better placement
> > > is
> > > > going to
> > > > -             * perform better.
> > > > -             *
> > > > -             * Upload the maximum possible size, which is 4x
> > > > GLdouble = 32.
> > > > -             */
> > > > -            u_upload_data(st->can_bind_const_buffer_as_vertex ?
> > > > -                             st->pipe->const_uploader :
> > > > -                             st->pipe->stream_uploader,
> > > > -                          0, size, alignment, ptr,
> > > > -                          &vbuffer[bufidx].buffer_offset,
> > > > -                          &vbuffer[bufidx].buffer.resource);
> > > > -            unref_buffers |= 1u << bufidx;
> > > > -         } else {
> > > > -            assert(attrib->Ptr);
> > > > -            vbuffer[bufidx].buffer.user = attrib->Ptr;
> > > > -            vbuffer[bufidx].is_user_buffer = true;
> > > > -            vbuffer[bufidx].buffer_offset = 0;
> > > > -
> > > > -            if (!binding->InstanceDivisor)
> > > > -               st->draw_needs_minmax_index = true;
> > > > -         }
> > > > +      vbuffer[bufidx].stride = binding->Stride; /* in bytes */
> > > > +
> > > > +      const GLbitfield boundmask =
> > > > _mesa_draw_bound_attrib_bits(binding);
> > > > +      GLbitfield attrmask = mask & boundmask;
> > > > +      /* Mark the those attributes as processed */
> > > > +      mask &= ~boundmask;
> > > > +      /* We can assume that we have array for the binding */
> > > > +      assert(attrmask);
> > > > +      /* Walk attributes belonging to the binding */
> > > > +      while (attrmask) {
> > > > +         const gl_vert_attrib attr = u_bit_scan(&attrmask);
> > > > +         const struct gl_array_attributes *const attrib
> > > > +            = _mesa_draw_array_attrib(vao, attr);
> > > > +         const GLuint off =
> > > > _mesa_draw_attributes_relative_offset(attrib);
> > > > +         init_velement_lowered(vp, velements, attrib, off,
> > > > +                               binding->InstanceDivisor, bufidx,
> > > > +                               input_to_index[attr]);
> > > >        }
> > > > +   }
> > > >
> > > > -      /* common-case setup */
> > > > -      vbuffer[bufidx].stride = stride; /* in bytes */
> > > > +   const unsigned first_current_vbuffer = num_vbuffers;
> > > > +   /* _NEW_PROGRAM | _NEW_CURRENT_ATTRIB */
> > > > +   /* Process values that should have better been uniforms in
> > > the
> > > > application */
> > > > +   GLbitfield curmask = inputs_read &
> > > _mesa_draw_current_bits(ctx);
> > > > +   if (curmask) {
> > > > +      /* For each attribute, upload the maximum possible size.
> > > */
> > > > +      GLubyte data[VERT_ATTRIB_MAX*sizeof(GLdouble)*4];
> > > > +      GLubyte *cursor = data;
> > > > +      const unsigned bufidx = num_vbuffers++;
> > > > +      unsigned max_alignment = 1;
> > > > +
> > > > +      while (curmask) {
> > > > +         const gl_vert_attrib attr = u_bit_scan(&curmask);
> > > > +         const struct gl_array_attributes *const attrib
> > > > +            = _mesa_draw_current_attrib(ctx, attr);
> > > > +         const unsigned size = attrib->_ElementSize;
> > > > +         const unsigned alignment =
> > > util_next_power_of_two(size);
> > > > +         max_alignment = MAX2(max_alignment, alignment);
> > > > +         memcpy(cursor, attrib->Ptr, size);
> > > > +         if (alignment != size)
> > > > +            memset(cursor + size, 0, alignment - size);
> > > > +
> > > > +         init_velement_lowered(vp, velements, attrib, cursor -
> > > data,
> > > > 0,
> > > > +                               bufidx, input_to_index[attr]);
> > > > +
> > > > +         cursor += alignment;
> > > > +      }
> > > >
> > > > -      src_format = st_pipe_vertex_format(attrib);
> > > > +      vbuffer[bufidx].is_user_buffer = false;
> > > > +      vbuffer[bufidx].buffer.resource = NULL;
> > > > +      /* vbuffer[bufidx].buffer_offset is set below */
> > > > +      vbuffer[bufidx].stride = 0;
> > > >
> > > > -      init_velement_lowered(vp, velements, 0, src_format,
> > > > -                            binding->InstanceDivisor, bufidx,
> > > > -                            attrib->Size, attrib->Doubles,
> > > &attr);
> > > > +      /* Use const_uploader for zero-stride vertex attributes,
> > > > because
> > > > +       * it may use a better memory placement than
> > > stream_uploader.
> > > > +       * The reason is that zero-stride attributes can be
> > > fetched
> > > > many
> > > > +       * times (thousands of times), so a better placement is
> > > going
> > > > to
> > > > +       * perform better.
> > > > +       */
> > > > +      u_upload_data(st->can_bind_const_buffer_as_vertex ?
> > > > +                    st->pipe->const_uploader :
> > > > +                    st->pipe->stream_uploader,
> > > > +                    0, cursor - data, max_alignment, data,
> > > > +                    &vbuffer[bufidx].buffer_offset,
> > > > +                    &vbuffer[bufidx].buffer.resource);
> > > >     }
> > > >
> > > >     if (!ctx->Const.AllowMappedBuffersDuringExecution) {
> > > >        u_upload_unmap(st->pipe->stream_uploader);
> > > >     }
> > > >
> > > > +   const unsigned num_inputs = st->vp_variant->num_inputs;
> > > >     set_vertex_attribs(st, vbuffer, num_vbuffers, velements,
> > > > num_inputs);
> > > >
> > > >     /* Unreference uploaded zero-stride vertex buffers. */
> > > > -   while (unref_buffers) {
> > > > -      unsigned i = u_bit_scan(&unref_buffers);
> > > > +   for (unsigned i = first_current_vbuffer; i < num_vbuffers;
> > > ++i) {
> > > >        pipe_resource_reference(&vbuffer[i].buffer.resource,
> > > NULL);
> > > >     }
> > > >  }
> > > > -
> > > > -void st_update_array(struct st_context *st)
> > > > -{
> > > > -   struct gl_context *ctx = st->ctx;
> > > > -   const struct gl_vertex_array *arrays = ctx-
> > > >Array._DrawArrays;
> > > > -   const struct st_vertex_program *vp;
> > > > -   unsigned num_inputs;
> > > > -
> > > > -   st->vertex_array_out_of_memory = FALSE;
> > > > -   st->draw_needs_minmax_index = false;
> > > > -
> > > > -   /* No drawing has been done yet, so do nothing. */
> > > > -   if (!arrays)
> > > > -      return;
> > > > -
> > > > -   /* vertex program validation must be done before this */
> > > > -   vp = st->vp;
> > > > -   num_inputs = st->vp_variant->num_inputs;
> > > > -
> > > > -   if (is_interleaved_arrays(vp, arrays, num_inputs))
> > > > -      setup_interleaved_attribs(st, vp, arrays, num_inputs);
> > > > -   else
> > > > -      setup_non_interleaved_attribs(st, vp, arrays, num_inputs);
> > > > -}
> > >
> > > _______________________________________________
> > > mesa-dev mailing list
> > > mesa-dev at lists.freedesktop.org
> > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
>
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