[Mesa-dev] [PATCH 2/2] radv: do not lower float comparisons because they have to be exact
Samuel Pitoiset
samuel.pitoiset at gmail.com
Thu Nov 29 15:20:11 UTC 2018
This fixes two test failures in the VKD3D testsuite.
(ie. in test_shader_instructions().
26260 shaders in 13493 tests
Totals:
SGPRS: 1203796 -> 1203948 (0.01 %)
VGPRS: 844968 -> 845052 (0.01 %)
Spilled SGPRs: 21844 -> 21821 (-0.11 %)
Spilled VGPRs: 122 -> 122 (0.00 %)
Code Size: 44707992 -> 44635672 (-0.16 %) bytes
Max Waves: 219539 -> 219529 (-0.00 %)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/amd/vulkan/radv_shader.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index 456c462a230..870105fa85c 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -71,7 +71,8 @@ static const struct nir_shader_compiler_options nir_options = {
.lower_extract_word = true,
.lower_ffma = true,
.lower_fpow = true,
- .max_unroll_iterations = 32
+ .max_unroll_iterations = 32,
+ .exact_float_comparisons = true,
};
VkResult radv_CreateShaderModule(
--
2.19.2
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