[Mesa-dev] [PATCH v3 0/5] EXT_multisampled_render_to_texture and MSAA for a6xx

Kristian H. Kristensen hoegsberg at gmail.com
Fri Nov 30 19:48:31 UTC 2018


Here's v3 of the series. I've updated to account for most of the comments, except
I went back and forth and then ultimately back again on Roladnd suggestion.
It may be more intuitive to always have surf->nr_samples be the number of samples
but that means we'll have to go update all state trackers to set it in the template
and modify all drivers to copy it in the constructor.  At the same time, having
surf->nr_samples be 0 if it wasn't attached with FramebufferTexture2DMultisampleEXT
also seems like perfectly fine semantics, and doesn't require updating state trackers
or drivers that don't care or support this feature.

Kristian





More information about the mesa-dev mailing list