[Mesa-dev] [PATCH v2 2/5] gallium: Add new PIPE_CAP_MULTISAMPLED_RENDER_TO_TEXTURE
Rob Clark
robdclark at gmail.com
Fri Nov 30 20:34:59 UTC 2018
On Fri, Nov 30, 2018 at 3:25 PM Marek Olšák <maraeo at gmail.com> wrote:
>
> Suggestions:
> - PIPE_CAP_TILED_BASED_MSAA_OVERSAMPLING
> - pipe_surface::tile_based_oversample_count
>
> I'm assuming this feature isn't possible without tile-based rendering.
I guess technically an IMR could do it, with an internal temporary
buffer not visible to the state-tracker. (Not sure I could come up
with a reason *why* you'd want to do that, but...)
BR,
-R
>
> Marek
>
> On Fri, Nov 30, 2018 at 1:23 PM Kristian Høgsberg <hoegsberg at gmail.com> wrote:
>>
>> On Fri, Nov 30, 2018 at 10:17 AM Marek Olšák <maraeo at gmail.com> wrote:
>> >
>> > On Fri, Nov 30, 2018 at 1:13 PM Kristian Høgsberg <hoegsberg at gmail.com> wrote:
>> >>
>> >> On Fri, Nov 16, 2018 at 7:48 PM Marek Olšák <maraeo at gmail.com> wrote:
>> >> >
>> >> > I think the name PIPE_CAP_MULTISAMPLED_RENDER_TO_TEXTURE is slightly misleading, because it doesn't imply anything about the OpenGL ES behavior, which is that a texture is multisampled in the cache, but single-sampled in memory. This should be mentioned somewhere.
>> >>
>> >> Not sure exactly which change you're recommending, but in retrospect,
>> >> I think it would be better to name the cap in term of how it changes
>> >> the gallium API instead of the GLES extension it enables. How about
>> >> PIPE_CAP_SURFACE_SAMPLE_COUNT, to indicate that it allows overriding
>> >> sample counts in pipe_surface?
>> >
>> >
>> > That's an interesting idea, but how does it convey that multisampled surfaces are never multisampled in memory?
>>
>> How are you going to convey all that in a cap enum name? In general,
>> the cap names are concise hints and not super descriptive - you have
>> to go read the documentation to understand the semantics.
>>
>> Do you have a specific name you'd like to see or can we go with
>> PIPE_CAP_SURFACE_SAMPLE_COUNT?
>>
>> >
>> > Marek
>
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