[Mesa-dev] [PATCH 1/2] nir: add a compiler option for disabling float comparison simplifications
Ian Romanick
idr at freedesktop.org
Fri Nov 30 22:34:21 UTC 2018
On 11/30/2018 01:29 PM, Jason Ekstrand wrote:
> On Fri, Nov 30, 2018 at 3:18 PM Ian Romanick <idr at freedesktop.org
> <mailto:idr at freedesktop.org>> wrote:
>
> On 11/29/2018 07:47 AM, Connor Abbott wrote:
> > On Thu, Nov 29, 2018 at 4:22 PM Jason Ekstrand
> <jason at jlekstrand.net <mailto:jason at jlekstrand.net>> wrote:
> >>
> >> Can you provide some context for this? Those rules are already
> flagged "inexact" (that's what the ~ means) so they won't apply to
> anything that's "precise" or "invariant".
> >
> > I think the concern is that this isn't allowed in SPIR-V, even without
> > exact or invariant. We even go out of our way to do the correct thing
> > in the frontend by inserting an "&& a == a" or "|| a != a", but then
>
> If you're that paranoid about it, why not just mark the operations are
> precise? That's literally why it exists.
>
> > opt_algebraic removes it with another rule and then this rule can flip
> > it from ordered to unordered. The spec says that operations don't have
> > to produce NaN, but it doesn't say anything on comparisons other than
> > the generic "everything must follow IEEE rules" and an entry in the
> > table that says "produces correct results." Then again, I can't find
> > anything in GLSL allowing these transforms either, so maybe we just
> > need to get rid of them.
>
> What I hear you saying is, "The behavior isn't defined." Unless you can
> point to a CTS test or an application that has incorrect behavior, I'm
> going to oppose removing this pretty strongly. *Every* GLSL compiler
> does this.
>
>
> The test case came from VKD3D which does D3D12 on Vulkan. Someone
> (Samuel, maybe?) was going to ask around and see if we can figure out
> what D3D12's rules are. It's possible that it requires IEEE or
> something close. If that's the case, as I said to Samuel on IRC, we're
> probably looking at an extension. I don't think we want a flag like
> this that's set per-API.
Why isn't it sufficient to mark the operation as precise? Was that on
IRC, and I missed it?
It is also possible that we could improve the handling of 'if
(!condition)' in the backend to make these transformations less
important. I have some patches for that somewhere. They didn't really
help with these transformations in place, and I never measured the
result without these transformations.
More information about the mesa-dev
mailing list