[Mesa-dev] [PATCH] glsl: prevent qualifiers modification of predeclared variables
Ian Romanick
idr at freedesktop.org
Fri Oct 5 22:07:03 UTC 2018
On 10/05/2018 03:02 PM, Ian Romanick wrote:
> On 10/04/2018 07:08 AM, asimiklit.work at gmail.com wrote:
>> From: Andrii Simiklit <andrii.simiklit at globallogic.com>
>>
>> GLSL 3.7 (Identifiers):
>> "However, as noted in the specification, there are some cases where
>> previously declared variables can be redeclared to change or add some
>> property, and predeclared "gl_" names are allowed to be redeclared in a
>> shader only for these specific purposes. More generally, it is an error to
>> redeclare a variable, including those starting "gl_"."
>>
>> This patch should fix piglit tests:
>> 'clip-distance-redeclare-without-inout.frag'
>> 'clip-distance-redeclare-without-inout.vert'
>> and leads to regression in clip-distance-out-values.shader_test
>> but probably a fix should be made in the test.
>
> I believe clip-distance-out-values.shader_test is incorrect. The redeclaration of gl_ClipDistance should have "out". glslang rejects it with:
>
> ERROR: 0:5: 'redeclaration' : cannot change qualification of gl_ClipDistance
> ERROR: 1 compilation errors. No code generated.
>
> I think Mark and Clayton would prefer it if the fix to the test landed first. That way the test never shows up as "fail" to them.
>
> I'll send the fix for this with the new test cases that I mention below.
>
>> As far as I understood following mailing thread:
>> https://lists.freedesktop.org/archives/piglit/2013-October/007935.html
>> looks like we have accepted to remove an ability to change qualifiers
>> but have not done it yet. Unless I missed something)
>>
>> Fixes: 8e6cb9fe51a2 "glsl: Refactor AST-to-HIR code handling variable
>> redeclarations"
>
> While this is technically correct, I don't think we want to add a new compile error to the stable branches. On the outside chance this breaks some application, I'd rather have it sit on master for a bit first.
>
>> Signed-off-by: Andrii Simiklit <andrii.simiklit at globallogic.com>
>> ---
>> src/compiler/glsl/ast_to_hir.cpp | 13 +++++++++----
>> 1 file changed, 9 insertions(+), 4 deletions(-)
>>
>> diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
>> index 93e7c8ec33..e26ae6b92a 100644
>> --- a/src/compiler/glsl/ast_to_hir.cpp
>> +++ b/src/compiler/glsl/ast_to_hir.cpp
>> @@ -4240,10 +4240,15 @@ get_variable_being_redeclared(ir_variable **var_ptr, YYLTYPE loc,
>> */
>> if (earlier->type->is_unsized_array() && var->type->is_array()
>> && (var->type->fields.array == earlier->type->fields.array)) {
>> - /* FINISHME: This doesn't match the qualifiers on the two
>> - * FINISHME: declarations. It's not 100% clear whether this is
>> - * FINISHME: required or not.
>> - */
>> +
>> + if ((strcmp("gl_ClipDistance", var->name) == 0) &&
>
> Hmm... this fixes the specific case mentioned in the old e-mail thread, but this could occur with any variable. For example, I don't think this shader should compile, but it does:
>
> #version 110
> varying float x[];
> uniform float x[3];
> uniform int i;
>
> void main()
> {
> gl_Position = vec4(x[i]);
> }
>
> Much to my surprise, glslang does not reject this shader. It looks like glslang rejects anything that tries to change the storage qualifier on any built-in variable, but it seems to allow such changes on user-defined variables. I think that's a bug in glslang.
>
> Let's do this for now.
>
> 1. Change Mesa to reject any storage qualifier change on a built-in variable. This will match glslang. We can do this by bringing the code by the comment "Allow verbatim redeclarations of built-in variables. Not explicitly valid, but some applications do it." up before the big if-then-else tree. Around line 4235 add something like:
>
> if (earlier->data.how_declared == ir_var_declared_implicitly) {
> /* Allow verbatim redeclarations of built-in variables. Not explicitly
> * valid, but some applications do it.
> */
> if (earlier->data.mode != var->data.mode &&
> !(earlier->data.mode == ir_var_system_value &&
> var->data.mode == ir_var_shader_in)) {
> _mesa_glsl_error(&loc, state,
> "redeclaration cannot change qualification of `%s'",
> var->name);
Oops...
} else if (earlier->type != var->type) {
_mesa_glsl_error(&loc, state,
"redeclaration of `%s' has incorrect type",
var->name);
> }
> }
>
> I changed the error message to be more similar to glslang. I like that wording, but I'm flexible.
>
> We'll also want to remove the other tests for this (which will be redundant after the above change).
>
> 2. Add a bunch of piglit tests to make sure we match glslang. I've got a start on this, and I'll CC you on the patches when I send them.
>
> 3. I'll submit a GLSL spec bug to make sure cases like my example above are intended to be illegal.
>
> 4. Depending on the outcome of #3, update Mesa to match.
>
>> + earlier->data.mode != var->data.mode) {
>> + _mesa_glsl_error(&loc, state,
>> + "redeclaration of '%s %s' with incorrect qualifiers '%s'.",
>> + mode_string(earlier),
>> + var->name,
>> + mode_string(var));
>> + }
>>
>> const int size = var->type->array_size();
>> check_builtin_array_max_size(var->name, size, loc, state);
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