[Mesa-dev] [PATCH 3/9] nir/opt_peephole_select: Don't peephole_select expensive math instructions

Timothy Arceri tarceri at itsqueeze.com
Tue Oct 9 22:42:08 UTC 2018


Hi Ian,

You might be interested in doing something like this [1]. It needs some 
tidy up (and likely further testing) but my initial results showed a 
fairly large number of select can be converted to ifs just based on 
having a ubo load.

[1] https://gitlab.freedesktop.org/tarceri/mesa/commits/bcsel-to-if

On 30/8/18 3:35 pm, Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
> 
> On some GPUs, especially older Intel GPUs, some math instructions are
> very expensive.  On those architectures, don't reduce flow control to a
> csel if one of the branches contains one of these expensive math
> instructions.
> 
> This prevents a bunch of cycle count regressions on pre-Gen6 platforms
> with a later patch (intel/compiler: More peephole select for pre-Gen6).
> 
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
>   src/amd/vulkan/radv_shader.c                 |  2 +-
>   src/broadcom/compiler/nir_to_vir.c           |  2 +-
>   src/compiler/nir/nir.h                       |  2 +-
>   src/compiler/nir/nir_opt_peephole_select.c   | 46 +++++++++++++++++++++++-----
>   src/gallium/drivers/freedreno/ir3/ir3_nir.c  |  2 +-
>   src/gallium/drivers/radeonsi/si_shader_nir.c |  2 +-
>   src/gallium/drivers/vc4/vc4_program.c        |  2 +-
>   src/intel/compiler/brw_nir.c                 |  4 +--
>   src/mesa/state_tracker/st_glsl_to_nir.cpp    |  2 +-
>   9 files changed, 47 insertions(+), 17 deletions(-)
> 
> diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
> index 632512db09b..c8d502a9e3a 100644
> --- a/src/amd/vulkan/radv_shader.c
> +++ b/src/amd/vulkan/radv_shader.c
> @@ -143,7 +143,7 @@ radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively)
>                   NIR_PASS(progress, shader, nir_opt_if);
>                   NIR_PASS(progress, shader, nir_opt_dead_cf);
>                   NIR_PASS(progress, shader, nir_opt_cse);
> -                NIR_PASS(progress, shader, nir_opt_peephole_select, 8, true);
> +                NIR_PASS(progress, shader, nir_opt_peephole_select, 8, true, true);
>                   NIR_PASS(progress, shader, nir_opt_algebraic);
>                   NIR_PASS(progress, shader, nir_opt_constant_folding);
>                   NIR_PASS(progress, shader, nir_opt_undef);
> diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c
> index 0d23cea4d5b..ec0ff4b907a 100644
> --- a/src/broadcom/compiler/nir_to_vir.c
> +++ b/src/broadcom/compiler/nir_to_vir.c
> @@ -1210,7 +1210,7 @@ v3d_optimize_nir(struct nir_shader *s)
>                   NIR_PASS(progress, s, nir_opt_dce);
>                   NIR_PASS(progress, s, nir_opt_dead_cf);
>                   NIR_PASS(progress, s, nir_opt_cse);
> -                NIR_PASS(progress, s, nir_opt_peephole_select, 8, true);
> +                NIR_PASS(progress, s, nir_opt_peephole_select, 8, true, true);
>                   NIR_PASS(progress, s, nir_opt_algebraic);
>                   NIR_PASS(progress, s, nir_opt_constant_folding);
>                   NIR_PASS(progress, s, nir_opt_undef);
> diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
> index 67fa46d5557..feb69be6b59 100644
> --- a/src/compiler/nir/nir.h
> +++ b/src/compiler/nir/nir.h
> @@ -3003,7 +3003,7 @@ bool nir_opt_move_comparisons(nir_shader *shader);
>   bool nir_opt_move_load_ubo(nir_shader *shader);
>   
>   bool nir_opt_peephole_select(nir_shader *shader, unsigned limit,
> -                             bool indirect_load_ok);
> +                             bool indirect_load_ok, bool expensive_alu_ok);
>   
>   bool nir_opt_remove_phis_impl(nir_function_impl *impl);
>   bool nir_opt_remove_phis(nir_shader *shader);
> diff --git a/src/compiler/nir/nir_opt_peephole_select.c b/src/compiler/nir/nir_opt_peephole_select.c
> index 6808d3eda6c..09b55f3739e 100644
> --- a/src/compiler/nir/nir_opt_peephole_select.c
> +++ b/src/compiler/nir/nir_opt_peephole_select.c
> @@ -59,7 +59,8 @@
>   
>   static bool
>   block_check_for_allowed_instrs(nir_block *block, unsigned *count,
> -                               bool alu_ok, bool indirect_load_ok)
> +                               bool alu_ok, bool indirect_load_ok,
> +                               bool expensive_alu_ok)
>   {
>      nir_foreach_instr(instr, block) {
>         switch (instr->type) {
> @@ -117,6 +118,25 @@ block_check_for_allowed_instrs(nir_block *block, unsigned *count,
>            case nir_op_vec3:
>            case nir_op_vec4:
>               break;
> +
> +         case nir_op_fcos:
> +         case nir_op_fdiv:
> +         case nir_op_fexp2:
> +         case nir_op_flog2:
> +         case nir_op_fmod:
> +         case nir_op_fpow:
> +         case nir_op_frcp:
> +         case nir_op_frem:
> +         case nir_op_frsq:
> +         case nir_op_fsin:
> +         case nir_op_idiv:
> +         case nir_op_irem:
> +         case nir_op_udiv:
> +            if (!alu_ok || !expensive_alu_ok)
> +               return false;
> +
> +            break;
> +
>            default:
>               if (!alu_ok) {
>                  /* It must be a move-like operation. */
> @@ -160,7 +180,8 @@ block_check_for_allowed_instrs(nir_block *block, unsigned *count,
>   
>   static bool
>   nir_opt_peephole_select_block(nir_block *block, nir_shader *shader,
> -                              unsigned limit, bool indirect_load_ok)
> +                              unsigned limit, bool indirect_load_ok,
> +                              bool expensive_alu_ok)
>   {
>      if (nir_cf_node_is_first(&block->cf_node))
>         return false;
> @@ -180,10 +201,17 @@ nir_opt_peephole_select_block(nir_block *block, nir_shader *shader,
>   
>      /* ... and those blocks must only contain "allowed" instructions. */
>      unsigned count = 0;
> +#if 1
>      if (!block_check_for_allowed_instrs(then_block, &count, limit != 0,
> -                                       indirect_load_ok) ||
> +                                       indirect_load_ok, expensive_alu_ok) ||
>          !block_check_for_allowed_instrs(else_block, &count, limit != 0,
> -                                       indirect_load_ok))
> +                                       indirect_load_ok, expensive_alu_ok))
> +#else
> +   if (!block_check_for_allowed_instrs(then_block, &count, shader->info.stage,
> +                                       limit != 0, indirect_load_ok, expensive_alu_ok) ||
> +       !block_check_for_allowed_instrs(else_block, &count, shader->info.stage,
> +                                       limit != 0, indirect_load_ok, expensive_alu_ok))
> +#endif
>         return false;
>   
>      if (count > limit)
> @@ -250,14 +278,15 @@ nir_opt_peephole_select_block(nir_block *block, nir_shader *shader,
>   
>   static bool
>   nir_opt_peephole_select_impl(nir_function_impl *impl, unsigned limit,
> -                             bool indirect_load_ok)
> +                             bool indirect_load_ok, bool expensive_alu_ok)
>   {
>      nir_shader *shader = impl->function->shader;
>      bool progress = false;
>   
>      nir_foreach_block_safe(block, impl) {
>         progress |= nir_opt_peephole_select_block(block, shader, limit,
> -                                                indirect_load_ok);
> +                                                indirect_load_ok,
> +                                                expensive_alu_ok);
>      }
>   
>      if (progress)
> @@ -268,14 +297,15 @@ nir_opt_peephole_select_impl(nir_function_impl *impl, unsigned limit,
>   
>   bool
>   nir_opt_peephole_select(nir_shader *shader, unsigned limit,
> -                        bool indirect_load_ok)
> +                        bool indirect_load_ok, bool expensive_alu_ok)
>   {
>      bool progress = false;
>   
>      nir_foreach_function(function, shader) {
>         if (function->impl)
>            progress |= nir_opt_peephole_select_impl(function->impl, limit,
> -                                                  indirect_load_ok);
> +                                                  indirect_load_ok,
> +                                                  expensive_alu_ok);
>      }
>   
>      return progress;
> diff --git a/src/gallium/drivers/freedreno/ir3/ir3_nir.c b/src/gallium/drivers/freedreno/ir3/ir3_nir.c
> index 5f66ef5d170..bb3bb73644a 100644
> --- a/src/gallium/drivers/freedreno/ir3/ir3_nir.c
> +++ b/src/gallium/drivers/freedreno/ir3/ir3_nir.c
> @@ -107,7 +107,7 @@ ir3_optimize_loop(nir_shader *s)
>   			progress |= OPT(s, nir_opt_gcm, true);
>   		else if (gcm == 2)
>   			progress |= OPT(s, nir_opt_gcm, false);
> -		progress |= OPT(s, nir_opt_peephole_select, 16, true);
> +		progress |= OPT(s, nir_opt_peephole_select, 16, true, true);
>   		progress |= OPT(s, nir_opt_intrinsics);
>   		progress |= OPT(s, nir_opt_algebraic);
>   		progress |= OPT(s, nir_opt_constant_folding);
> diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c b/src/gallium/drivers/radeonsi/si_shader_nir.c
> index 9a7a8264283..cb1e208be8f 100644
> --- a/src/gallium/drivers/radeonsi/si_shader_nir.c
> +++ b/src/gallium/drivers/radeonsi/si_shader_nir.c
> @@ -813,7 +813,7 @@ si_lower_nir(struct si_shader_selector* sel)
>   		NIR_PASS(progress, sel->nir, nir_opt_if);
>   		NIR_PASS(progress, sel->nir, nir_opt_dead_cf);
>   		NIR_PASS(progress, sel->nir, nir_opt_cse);
> -		NIR_PASS(progress, sel->nir, nir_opt_peephole_select, 8, true);
> +		NIR_PASS(progress, sel->nir, nir_opt_peephole_select, 8, true, true);
>   
>   		/* Needed for algebraic lowering */
>   		NIR_PASS(progress, sel->nir, nir_opt_algebraic);
> diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c
> index 39f7db9148c..fa2a32922f4 100644
> --- a/src/gallium/drivers/vc4/vc4_program.c
> +++ b/src/gallium/drivers/vc4/vc4_program.c
> @@ -1580,7 +1580,7 @@ vc4_optimize_nir(struct nir_shader *s)
>                   NIR_PASS(progress, s, nir_opt_dce);
>                   NIR_PASS(progress, s, nir_opt_dead_cf);
>                   NIR_PASS(progress, s, nir_opt_cse);
> -                NIR_PASS(progress, s, nir_opt_peephole_select, 8, true);
> +                NIR_PASS(progress, s, nir_opt_peephole_select, 8, true, true);
>                   NIR_PASS(progress, s, nir_opt_algebraic);
>                   NIR_PASS(progress, s, nir_opt_constant_folding);
>                   NIR_PASS(progress, s, nir_opt_undef);
> diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c
> index 1d65107a93d..04d399fd0b4 100644
> --- a/src/intel/compiler/brw_nir.c
> +++ b/src/intel/compiler/brw_nir.c
> @@ -587,9 +587,9 @@ brw_nir_optimize(nir_shader *nir, const struct brw_compiler *compiler,
>         const bool is_vec4_tessellation = !is_scalar &&
>            (nir->info.stage == MESA_SHADER_TESS_CTRL ||
>             nir->info.stage == MESA_SHADER_TESS_EVAL);
> -      OPT(nir_opt_peephole_select, 0, is_vec4_tessellation);
> +      OPT(nir_opt_peephole_select, 0, is_vec4_tessellation, false);
>         if (compiler->devinfo->gen >= 6)
> -         OPT(nir_opt_peephole_select, 1, is_vec4_tessellation);
> +         OPT(nir_opt_peephole_select, 1, is_vec4_tessellation, true);
>   
>         OPT(nir_opt_intrinsics);
>         OPT(nir_opt_algebraic);
> diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
> index bfcef3a293f..098a1e98833 100644
> --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
> @@ -344,7 +344,7 @@ st_nir_opts(nir_shader *nir, bool scalar)
>         NIR_PASS(progress, nir, nir_opt_if);
>         NIR_PASS(progress, nir, nir_opt_dead_cf);
>         NIR_PASS(progress, nir, nir_opt_cse);
> -      NIR_PASS(progress, nir, nir_opt_peephole_select, 8, true);
> +      NIR_PASS(progress, nir, nir_opt_peephole_select, 8, true, true);
>   
>         NIR_PASS(progress, nir, nir_opt_algebraic);
>         NIR_PASS(progress, nir, nir_opt_constant_folding);
> 


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