[Mesa-dev] [PATCH v3 5/5] loader/dri3: Enable adaptive sync via _VARIABLE_REFRESH property

Michel Dänzer michel at daenzer.net
Thu Oct 11 14:07:34 UTC 2018


On 2018-10-11 2:40 p.m., Kazlauskas, Nicholas wrote:
> On 10/11/2018 03:57 AM, Michel Dänzer wrote:
>> On 2018-10-05 10:43 p.m., Nicholas Kazlauskas wrote:
>>> The DDX driver can be notified of adaptive sync suitability by
>>> flagging the application's window with the _VARIABLE_REFRESH property.
>>>
>>> This property is set on the first swap the application performs
>>> when adaptive_sync_enable is set to true in the drirc.
>>>
>>> It's performed here instead of when the loader is initialized for
>>> two reasons:
>>>
>>> (1) The window's drawable can be missing during loader init.
>>>      This can be observed during the Unigine Superposition benchmark.
>>>
>>> (2) Adaptive sync will only be enabled closer to when the application
>>>      actually begins rendering. For some displays this means there is
>>>      less time spent watching flickering occur during application load.
>>>
>>> For now this property is only set on the glx DRI3 backend. This should
>>> cover most common applications and games on modern hardware.
>>>
>>> Vulkan support can be implemented in a similar manner but would likely
>>> require splitting the function out into a common helper function.
>>>
>>> Signed-off-by: Nicholas Kazlauskas <nicholas.kazlauskas at amd.com>
>>>
>>> [...]
>>>   @@ -331,16 +360,25 @@ loader_dri3_drawable_init(xcb_connection_t
>>> *conn,
>>>      draw->have_back = 0;
>>>      draw->have_fake_front = 0;
>>>      draw->first_init = true;
>>> +   draw->adaptive_sync_enable = false;
>>> +   draw->adaptive_sync_active = false;
>>>        draw->cur_blit_source = -1;
>>>      draw->back_format = __DRI_IMAGE_FORMAT_NONE;
>>>      mtx_init(&draw->mtx, mtx_plain);
>>>      cnd_init(&draw->event_cnd);
>>>   -   if (draw->ext->config)
>>> +   if (draw->ext->config) {
>>>         draw->ext->config->configQueryi(draw->dri_screen,
>>>                                         "vblank_mode", &vblank_mode);
>>>   +      draw->ext->config->configQueryb(draw->dri_screen,
>>> +                                      "adaptive_sync_enable",
>>> +                                      &adaptive_sync_enable);
>>> +
>>> +      draw->adaptive_sync_enable = adaptive_sync_enable;
>>> +   }
>>> +
>>>      switch (vblank_mode) {
>>>      case DRI_CONF_VBLANK_NEVER:
>>>      case DRI_CONF_VBLANK_DEF_INTERVAL_0:
>>> @@ -879,6 +917,12 @@ loader_dri3_swap_buffers_msc(struct
>>> loader_dri3_drawable *draw,
>>>      back = dri3_find_back_alloc(draw);
>>>        mtx_lock(&draw->mtx);
>>> +
>>> +   if (draw->adaptive_sync_enable && !draw->adaptive_sync_active) {
>>> +      set_adaptive_sync_property(draw->conn,
>>> (xcb_window_t)draw->drawable, true);
>>> +      draw->adaptive_sync_active = true;
>>> +   }
>>
>> The window property should also either be deleted, or its value set to
>> 0, when adaptive_sync_enable is false, to address the following scenario:
>>
>> 1. Xorg is running without a compositor, and the user runs an OpenGL app
>> which draws to the root window, e.g. an xscreensaver hack.
>>
>> 2. Later, the user starts a compositor which draws to the root window.
>>
>> Step one sets the window property to 1, so without the above, the
>> compositor will use variable refresh even if it's blacklisted.
> 
> Good point. I'll go with setting the property to 0 only if the property
> is already on the window so we don't end up adding it to windows that
> don't need it.

Deleting the property would be easier, and doesn't require a server
round-trip. If the property doesn't exist, the request to delete it is
simply ignored.


-- 
Earthling Michel Dänzer               |               http://www.amd.com
Libre software enthusiast             |             Mesa and X developer


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