[Mesa-dev] [PATCH v3 5/5] loader/dri3: Enable adaptive sync via _VARIABLE_REFRESH property
Michel Dänzer
michel at daenzer.net
Thu Oct 11 14:07:34 UTC 2018
On 2018-10-11 2:40 p.m., Kazlauskas, Nicholas wrote:
> On 10/11/2018 03:57 AM, Michel Dänzer wrote:
>> On 2018-10-05 10:43 p.m., Nicholas Kazlauskas wrote:
>>> The DDX driver can be notified of adaptive sync suitability by
>>> flagging the application's window with the _VARIABLE_REFRESH property.
>>>
>>> This property is set on the first swap the application performs
>>> when adaptive_sync_enable is set to true in the drirc.
>>>
>>> It's performed here instead of when the loader is initialized for
>>> two reasons:
>>>
>>> (1) The window's drawable can be missing during loader init.
>>> This can be observed during the Unigine Superposition benchmark.
>>>
>>> (2) Adaptive sync will only be enabled closer to when the application
>>> actually begins rendering. For some displays this means there is
>>> less time spent watching flickering occur during application load.
>>>
>>> For now this property is only set on the glx DRI3 backend. This should
>>> cover most common applications and games on modern hardware.
>>>
>>> Vulkan support can be implemented in a similar manner but would likely
>>> require splitting the function out into a common helper function.
>>>
>>> Signed-off-by: Nicholas Kazlauskas <nicholas.kazlauskas at amd.com>
>>>
>>> [...]
>>> @@ -331,16 +360,25 @@ loader_dri3_drawable_init(xcb_connection_t
>>> *conn,
>>> draw->have_back = 0;
>>> draw->have_fake_front = 0;
>>> draw->first_init = true;
>>> + draw->adaptive_sync_enable = false;
>>> + draw->adaptive_sync_active = false;
>>> draw->cur_blit_source = -1;
>>> draw->back_format = __DRI_IMAGE_FORMAT_NONE;
>>> mtx_init(&draw->mtx, mtx_plain);
>>> cnd_init(&draw->event_cnd);
>>> - if (draw->ext->config)
>>> + if (draw->ext->config) {
>>> draw->ext->config->configQueryi(draw->dri_screen,
>>> "vblank_mode", &vblank_mode);
>>> + draw->ext->config->configQueryb(draw->dri_screen,
>>> + "adaptive_sync_enable",
>>> + &adaptive_sync_enable);
>>> +
>>> + draw->adaptive_sync_enable = adaptive_sync_enable;
>>> + }
>>> +
>>> switch (vblank_mode) {
>>> case DRI_CONF_VBLANK_NEVER:
>>> case DRI_CONF_VBLANK_DEF_INTERVAL_0:
>>> @@ -879,6 +917,12 @@ loader_dri3_swap_buffers_msc(struct
>>> loader_dri3_drawable *draw,
>>> back = dri3_find_back_alloc(draw);
>>> mtx_lock(&draw->mtx);
>>> +
>>> + if (draw->adaptive_sync_enable && !draw->adaptive_sync_active) {
>>> + set_adaptive_sync_property(draw->conn,
>>> (xcb_window_t)draw->drawable, true);
>>> + draw->adaptive_sync_active = true;
>>> + }
>>
>> The window property should also either be deleted, or its value set to
>> 0, when adaptive_sync_enable is false, to address the following scenario:
>>
>> 1. Xorg is running without a compositor, and the user runs an OpenGL app
>> which draws to the root window, e.g. an xscreensaver hack.
>>
>> 2. Later, the user starts a compositor which draws to the root window.
>>
>> Step one sets the window property to 1, so without the above, the
>> compositor will use variable refresh even if it's blacklisted.
>
> Good point. I'll go with setting the property to 0 only if the property
> is already on the window so we don't end up adding it to windows that
> don't need it.
Deleting the property would be easier, and doesn't require a server
round-trip. If the property doesn't exist, the request to delete it is
simply ignored.
--
Earthling Michel Dänzer | http://www.amd.com
Libre software enthusiast | Mesa and X developer
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