[Mesa-dev] [PATCH 3/7] nir/lower_tex: Simplify lower_gradient logic
Jason Ekstrand
jason at jlekstrand.net
Thu Oct 11 21:32:54 UTC 2018
Instead of having to call two different lower_gradient functions based
on whether or not it's a cube, just make lower_gradient handle cubes.
This significantly simplifies some of the logic.
---
src/compiler/nir/nir_lower_tex.c | 21 +++++++++------------
1 file changed, 9 insertions(+), 12 deletions(-)
diff --git a/src/compiler/nir/nir_lower_tex.c b/src/compiler/nir/nir_lower_tex.c
index dc40d82b27f..c48ce114d46 100644
--- a/src/compiler/nir/nir_lower_tex.c
+++ b/src/compiler/nir/nir_lower_tex.c
@@ -543,6 +543,12 @@ lower_gradient_cube_map(nir_builder *b, nir_tex_instr *tex)
static void
lower_gradient(nir_builder *b, nir_tex_instr *tex)
{
+ /* Cubes are more complicated and have their own function */
+ if (tex->sampler_dim == GLSL_SAMPLER_DIM_CUBE) {
+ lower_gradient_cube_map(b, tex);
+ return;
+ }
+
assert(tex->sampler_dim != GLSL_SAMPLER_DIM_CUBE);
assert(tex->op == nir_texop_txd);
assert(tex->dest.is_ssa);
@@ -807,20 +813,11 @@ nir_lower_tex_block(nir_block *block, nir_builder *b,
progress = true;
}
- if (tex->op == nir_texop_txd &&
- tex->sampler_dim == GLSL_SAMPLER_DIM_CUBE &&
- (options->lower_txd ||
- options->lower_txd_cube_map ||
- (tex->is_shadow && options->lower_txd_shadow))) {
- lower_gradient_cube_map(b, tex);
- progress = true;
- continue;
- }
-
if (tex->op == nir_texop_txd &&
(options->lower_txd ||
- (options->lower_txd_shadow &&
- tex->is_shadow && tex->sampler_dim != GLSL_SAMPLER_DIM_CUBE))) {
+ (options->lower_txd_shadow && tex->is_shadow) ||
+ (options->lower_txd_cube_map &&
+ tex->sampler_dim == GLSL_SAMPLER_DIM_CUBE))) {
lower_gradient(b, tex);
progress = true;
continue;
--
2.19.1
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