[Mesa-dev] [PATCH 7/7] anv: Advertise support for MinLod on Skylake+

Jason Ekstrand jason at jlekstrand.net
Thu Oct 11 21:32:58 UTC 2018


These are usually used for dealing with sparse resources but there's no
reason why we can't hook them up before we have sparse.  We have the
hardware; let's light it up.
---
 src/intel/vulkan/anv_device.c   | 2 +-
 src/intel/vulkan/anv_pipeline.c | 1 +
 2 files changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index 6a24d1086d8..bb4ff60b66e 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -849,7 +849,7 @@ void anv_GetPhysicalDeviceFeatures(
       .shaderInt64                              = pdevice->info.gen >= 8 &&
                                                   pdevice->info.has_64bit_types,
       .shaderInt16                              = pdevice->info.gen >= 8,
-      .shaderResourceMinLod                     = false,
+      .shaderResourceMinLod                     = pdevice->info.gen >= 9,
       .variableMultisampleRate                  = true,
       .inheritedQueries                         = true,
    };
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
index be05c11f45d..24c9c0de66f 100644
--- a/src/intel/vulkan/anv_pipeline.c
+++ b/src/intel/vulkan/anv_pipeline.c
@@ -142,6 +142,7 @@ anv_shader_compile_to_nir(struct anv_pipeline *pipeline,
          .device_group = true,
          .draw_parameters = true,
          .image_write_without_format = true,
+         .min_lod = true,
          .multiview = true,
          .variable_pointers = true,
          .storage_16bit = device->instance->physicalDevice.info.gen >= 8,
-- 
2.19.1



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