[Mesa-dev] [PATCH] radv: implement buffer to image operations for R32G32B32
Samuel Pitoiset
samuel.pitoiset at gmail.com
Mon Oct 15 10:37:05 UTC 2018
This should fix rendering issues with Batman Arkham City.
We will probably need to implement itob and itoi at some
point, but currently nothing hits these paths.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107765
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/amd/vulkan/radv_meta_bufimage.c | 358 ++++++++++++++++++++++++++++
src/amd/vulkan/radv_meta_copy.c | 8 +-
src/amd/vulkan/radv_private.h | 5 +
3 files changed, 369 insertions(+), 2 deletions(-)
diff --git a/src/amd/vulkan/radv_meta_bufimage.c b/src/amd/vulkan/radv_meta_bufimage.c
index 9efb971638..57e0732cce 100644
--- a/src/amd/vulkan/radv_meta_bufimage.c
+++ b/src/amd/vulkan/radv_meta_bufimage.c
@@ -483,6 +483,214 @@ radv_device_finish_meta_btoi_state(struct radv_device *device)
state->btoi.pipeline_3d, &state->alloc);
}
+/* Buffer to image - special path for R32G32B32 */
+static nir_shader *
+build_nir_btoi_r32g32b32_compute_shader(struct radv_device *dev)
+{
+ nir_builder b;
+ const struct glsl_type *buf_type = glsl_sampler_type(GLSL_SAMPLER_DIM_BUF,
+ false,
+ false,
+ GLSL_TYPE_FLOAT);
+ const struct glsl_type *img_type = glsl_sampler_type(GLSL_SAMPLER_DIM_BUF,
+ false,
+ false,
+ GLSL_TYPE_FLOAT);
+ nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
+ b.shader->info.name = ralloc_strdup(b.shader, "meta_btoi_r32g32b32_cs");
+ b.shader->info.cs.local_size[0] = 16;
+ b.shader->info.cs.local_size[1] = 16;
+ b.shader->info.cs.local_size[2] = 1;
+ nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform,
+ buf_type, "s_tex");
+ input_img->data.descriptor_set = 0;
+ input_img->data.binding = 0;
+
+ nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform,
+ img_type, "out_img");
+ output_img->data.descriptor_set = 0;
+ output_img->data.binding = 1;
+
+ nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
+ nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
+ nir_ssa_def *block_size = nir_imm_ivec4(&b,
+ b.shader->info.cs.local_size[0],
+ b.shader->info.cs.local_size[1],
+ b.shader->info.cs.local_size[2], 0);
+
+ nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id);
+
+ nir_intrinsic_instr *offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
+ nir_intrinsic_set_base(offset, 0);
+ nir_intrinsic_set_range(offset, 16);
+ offset->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
+ offset->num_components = 2;
+ nir_ssa_dest_init(&offset->instr, &offset->dest, 2, 32, "offset");
+ nir_builder_instr_insert(&b, &offset->instr);
+
+ nir_intrinsic_instr *pitch = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
+ nir_intrinsic_set_base(pitch, 0);
+ nir_intrinsic_set_range(pitch, 16);
+ pitch->src[0] = nir_src_for_ssa(nir_imm_int(&b, 8));
+ pitch->num_components = 1;
+ nir_ssa_dest_init(&pitch->instr, &pitch->dest, 1, 32, "pitch");
+ nir_builder_instr_insert(&b, &pitch->instr);
+
+ nir_intrinsic_instr *stride = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
+ nir_intrinsic_set_base(stride, 0);
+ nir_intrinsic_set_range(stride, 16);
+ stride->src[0] = nir_src_for_ssa(nir_imm_int(&b, 12));
+ stride->num_components = 1;
+ nir_ssa_dest_init(&stride->instr, &stride->dest, 1, 32, "stride");
+ nir_builder_instr_insert(&b, &stride->instr);
+
+ nir_ssa_def *pos_x = nir_channel(&b, global_id, 0);
+ nir_ssa_def *pos_y = nir_channel(&b, global_id, 1);
+
+ nir_ssa_def *tmp = nir_imul(&b, pos_y, &stride->dest.ssa);
+ tmp = nir_iadd(&b, tmp, pos_x);
+
+ nir_ssa_def *buf_coord = nir_vec4(&b, tmp, tmp, tmp, tmp);
+
+ nir_ssa_def *img_coord = nir_iadd(&b, global_id, &offset->dest.ssa);
+
+ nir_ssa_def *global_pos =
+ nir_iadd(&b,
+ nir_imul(&b, pos_y, &pitch->dest.ssa),
+ nir_imul(&b, pos_x, nir_imm_int(&b, 3)));
+
+ nir_ssa_def *input_img_deref = &nir_build_deref_var(&b, input_img)->dest.ssa;
+
+ nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3);
+ tex->sampler_dim = GLSL_SAMPLER_DIM_BUF;
+ tex->op = nir_texop_txf;
+ tex->src[0].src_type = nir_tex_src_coord;
+ tex->src[0].src = nir_src_for_ssa(nir_channels(&b, buf_coord, 1));
+ tex->src[1].src_type = nir_tex_src_lod;
+ tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0));
+ tex->src[2].src_type = nir_tex_src_texture_deref;
+ tex->src[2].src = nir_src_for_ssa(input_img_deref);
+ tex->dest_type = nir_type_float;
+ tex->is_array = false;
+ tex->coord_components = 1;
+ nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
+ nir_builder_instr_insert(&b, &tex->instr);
+
+ nir_ssa_def *outval = &tex->dest.ssa;
+
+ for (int chan = 0; chan < 3; chan++) {
+ nir_ssa_def *local_pos =
+ nir_iadd(&b, global_pos, nir_imm_int(&b, chan));
+
+ nir_ssa_def *coord =
+ nir_vec4(&b, local_pos, local_pos, local_pos, local_pos);
+
+ nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_deref_store);
+ store->num_components = 1;
+ store->src[0] = nir_src_for_ssa(&nir_build_deref_var(&b, output_img)->dest.ssa);
+ store->src[1] = nir_src_for_ssa(coord);
+ store->src[2] = nir_src_for_ssa(nir_ssa_undef(&b, 1, 32));
+ store->src[3] = nir_src_for_ssa(nir_channel(&b, outval, chan));
+ nir_builder_instr_insert(&b, &store->instr);
+ }
+
+ return b.shader;
+}
+
+static VkResult
+radv_device_init_meta_btoi_r32g32b32_state(struct radv_device *device)
+{
+ VkResult result;
+ struct radv_shader_module cs = { .nir = NULL };
+
+ cs.nir = build_nir_btoi_r32g32b32_compute_shader(device);
+
+ VkDescriptorSetLayoutCreateInfo ds_create_info = {
+ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
+ .flags = VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR,
+ .bindingCount = 2,
+ .pBindings = (VkDescriptorSetLayoutBinding[]) {
+ {
+ .binding = 0,
+ .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER,
+ .descriptorCount = 1,
+ .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
+ .pImmutableSamplers = NULL
+ },
+ {
+ .binding = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER,
+ .descriptorCount = 1,
+ .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
+ .pImmutableSamplers = NULL
+ },
+ }
+ };
+
+ result = radv_CreateDescriptorSetLayout(radv_device_to_handle(device),
+ &ds_create_info,
+ &device->meta_state.alloc,
+ &device->meta_state.btoi_r32g32b32.img_ds_layout);
+ if (result != VK_SUCCESS)
+ goto fail;
+
+
+ VkPipelineLayoutCreateInfo pl_create_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
+ .setLayoutCount = 1,
+ .pSetLayouts = &device->meta_state.btoi_r32g32b32.img_ds_layout,
+ .pushConstantRangeCount = 1,
+ .pPushConstantRanges = &(VkPushConstantRange){VK_SHADER_STAGE_COMPUTE_BIT, 0, 16},
+ };
+
+ result = radv_CreatePipelineLayout(radv_device_to_handle(device),
+ &pl_create_info,
+ &device->meta_state.alloc,
+ &device->meta_state.btoi_r32g32b32.img_p_layout);
+ if (result != VK_SUCCESS)
+ goto fail;
+
+ /* compute shader */
+
+ VkPipelineShaderStageCreateInfo pipeline_shader_stage = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .stage = VK_SHADER_STAGE_COMPUTE_BIT,
+ .module = radv_shader_module_to_handle(&cs),
+ .pName = "main",
+ .pSpecializationInfo = NULL,
+ };
+
+ VkComputePipelineCreateInfo vk_pipeline_info = {
+ .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
+ .stage = pipeline_shader_stage,
+ .flags = 0,
+ .layout = device->meta_state.btoi_r32g32b32.img_p_layout,
+ };
+
+ result = radv_CreateComputePipelines(radv_device_to_handle(device),
+ radv_pipeline_cache_to_handle(&device->meta_state.cache),
+ 1, &vk_pipeline_info, NULL,
+ &device->meta_state.btoi_r32g32b32.pipeline);
+
+fail:
+ ralloc_free(cs.nir);
+ return result;
+}
+
+static void
+radv_device_finish_meta_btoi_r32g32b32_state(struct radv_device *device)
+{
+ struct radv_meta_state *state = &device->meta_state;
+
+ radv_DestroyPipelineLayout(radv_device_to_handle(device),
+ state->btoi_r32g32b32.img_p_layout, &state->alloc);
+ radv_DestroyDescriptorSetLayout(radv_device_to_handle(device),
+ state->btoi_r32g32b32.img_ds_layout,
+ &state->alloc);
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ state->btoi_r32g32b32.pipeline, &state->alloc);
+}
+
static nir_shader *
build_nir_itoi_compute_shader(struct radv_device *dev, bool is_3d)
{
@@ -1056,6 +1264,7 @@ radv_device_finish_meta_bufimage_state(struct radv_device *device)
{
radv_device_finish_meta_itob_state(device);
radv_device_finish_meta_btoi_state(device);
+ radv_device_finish_meta_btoi_r32g32b32_state(device);
radv_device_finish_meta_itoi_state(device);
radv_device_finish_meta_cleari_state(device);
radv_device_finish_meta_cleari_r32g32b32_state(device);
@@ -1074,6 +1283,10 @@ radv_device_init_meta_bufimage_state(struct radv_device *device)
if (result != VK_SUCCESS)
goto fail_btoi;
+ result = radv_device_init_meta_btoi_r32g32b32_state(device);
+ if (result != VK_SUCCESS)
+ goto fail_btoi_r32g32b32;
+
result = radv_device_init_meta_itoi_state(device);
if (result != VK_SUCCESS)
goto fail_itoi;
@@ -1093,6 +1306,8 @@ fail_cleari:
radv_device_finish_meta_cleari_state(device);
fail_itoi:
radv_device_finish_meta_itoi_state(device);
+fail_btoi_r32g32b32:
+ radv_device_finish_meta_btoi_r32g32b32_state(device);
fail_btoi:
radv_device_finish_meta_btoi_state(device);
fail_itob:
@@ -1219,6 +1434,141 @@ radv_meta_image_to_buffer(struct radv_cmd_buffer *cmd_buffer,
}
}
+static void
+btoi_r32g32b32_bind_descriptors(struct radv_cmd_buffer *cmd_buffer,
+ struct radv_buffer_view *src,
+ struct radv_buffer_view *dst)
+{
+ struct radv_device *device = cmd_buffer->device;
+
+ radv_meta_push_descriptor_set(cmd_buffer,
+ VK_PIPELINE_BIND_POINT_COMPUTE,
+ device->meta_state.btoi_r32g32b32.img_p_layout,
+ 0, /* set */
+ 2, /* descriptorWriteCount */
+ (VkWriteDescriptorSet[]) {
+ {
+ .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
+ .dstBinding = 0,
+ .dstArrayElement = 0,
+ .descriptorCount = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER,
+ .pTexelBufferView = (VkBufferView[]) { radv_buffer_view_to_handle(src) },
+ },
+ {
+ .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
+ .dstBinding = 1,
+ .dstArrayElement = 0,
+ .descriptorCount = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER,
+ .pTexelBufferView = (VkBufferView[]) { radv_buffer_view_to_handle(dst) },
+ }
+ });
+}
+
+static void
+radv_meta_buffer_to_image_cs_r32g32b32(struct radv_cmd_buffer *cmd_buffer,
+ struct radv_meta_blit2d_buffer *src,
+ struct radv_meta_blit2d_surf *dst,
+ unsigned num_rects,
+ struct radv_meta_blit2d_rect *rects)
+{
+ VkPipeline pipeline = cmd_buffer->device->meta_state.btoi_r32g32b32.pipeline;
+ struct radv_device_memory mem = { .bo = dst->image->bo };
+ struct radv_device *device = cmd_buffer->device;
+ struct radv_buffer_view src_view, dst_view;
+ unsigned dst_offset = 0;
+ unsigned stride;
+ VkFormat dst_format;
+ VkBuffer buffer;
+
+ switch (dst->format) {
+ case VK_FORMAT_R32G32B32_UINT:
+ dst_format = VK_FORMAT_R32_UINT;
+ break;
+ case VK_FORMAT_R32G32B32_SINT:
+ dst_format = VK_FORMAT_R32_SINT;
+ break;
+ case VK_FORMAT_R32G32B32_SFLOAT:
+ dst_format = VK_FORMAT_R32_SFLOAT;
+ break;
+ default:
+ unreachable("invalid R32G32B32 format");
+ }
+
+ /* This special btoi path for R32G32B32 formats will write the linear
+ * image as a buffer with the same underlying memory. The compute
+ * shader will clear all components separately using a R32 format.
+ */
+ radv_CreateBuffer(radv_device_to_handle(device),
+ &(VkBufferCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
+ .flags = 0,
+ .size = dst->image->size,
+ .usage = VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT,
+ .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
+ }, NULL, &buffer);
+
+ radv_BindBufferMemory2(radv_device_to_handle(device), 1,
+ (VkBindBufferMemoryInfoKHR[]) {
+ {
+ .sType = VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO,
+ .buffer = buffer,
+ .memory = radv_device_memory_to_handle(&mem),
+ .memoryOffset = dst->image->offset,
+ }
+ });
+
+ create_bview(cmd_buffer, src->buffer, src->offset,
+ src->format, &src_view);
+ create_bview(cmd_buffer, radv_buffer_from_handle(buffer), dst_offset,
+ dst_format, &dst_view);
+ btoi_r32g32b32_bind_descriptors(cmd_buffer, &src_view, &dst_view);
+
+ radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
+ VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
+
+ struct radv_image_view iview;
+ radv_image_view_init(&iview, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = radv_image_to_handle(dst->image),
+ .viewType = VK_IMAGE_VIEW_TYPE_2D,
+ .format = VK_FORMAT_R32_UINT,
+ .subresourceRange = {
+ .aspectMask = dst->aspect_mask,
+ .baseMipLevel = dst->level,
+ .levelCount = 1,
+ .baseArrayLayer = dst->layer,
+ .layerCount = 1
+ },
+ });
+
+ if (cmd_buffer->device->physical_device->rad_info.chip_class >= GFX9) {
+ stride = dst->image->surface.u.gfx9.surf_pitch;
+ } else {
+ stride = dst->image->surface.u.legacy.level[0].nblk_x * 3;
+ }
+
+ for (unsigned r = 0; r < num_rects; ++r) {
+ unsigned push_constants[4] = {
+ rects[r].dst_x,
+ rects[r].dst_y,
+ stride,
+ src->pitch,
+ };
+
+ radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
+ device->meta_state.btoi_r32g32b32.img_p_layout,
+ VK_SHADER_STAGE_COMPUTE_BIT, 0, 16,
+ push_constants);
+
+ radv_unaligned_dispatch(cmd_buffer, rects[r].width, rects[r].height, 1);
+ }
+
+ radv_DestroyBuffer(radv_device_to_handle(device), buffer, NULL);
+}
+
static void
btoi_bind_descriptors(struct radv_cmd_buffer *cmd_buffer,
struct radv_buffer_view *src,
@@ -1269,6 +1619,14 @@ radv_meta_buffer_to_image_cs(struct radv_cmd_buffer *cmd_buffer,
struct radv_buffer_view src_view;
struct radv_image_view dst_view;
+ if (dst->image->vk_format == VK_FORMAT_R32G32B32_UINT ||
+ dst->image->vk_format == VK_FORMAT_R32G32B32_SINT ||
+ dst->image->vk_format == VK_FORMAT_R32G32B32_SFLOAT) {
+ radv_meta_buffer_to_image_cs_r32g32b32(cmd_buffer, src, dst,
+ num_rects, rects);
+ return;
+ }
+
create_bview(cmd_buffer, src->buffer, src->offset, src->format, &src_view);
create_iview(cmd_buffer, dst, &dst_view);
btoi_bind_descriptors(cmd_buffer, &src_view, &dst_view);
diff --git a/src/amd/vulkan/radv_meta_copy.c b/src/amd/vulkan/radv_meta_copy.c
index f4de5528ed..41da302cf8 100644
--- a/src/amd/vulkan/radv_meta_copy.c
+++ b/src/amd/vulkan/radv_meta_copy.c
@@ -195,10 +195,14 @@ meta_copy_buffer_to_image(struct radv_cmd_buffer *cmd_buffer,
/* Perform Blit */
- if (cs)
+ if (cs ||
+ (img_bsurf.image->vk_format == VK_FORMAT_R32G32B32_UINT ||
+ img_bsurf.image->vk_format == VK_FORMAT_R32G32B32_SINT ||
+ img_bsurf.image->vk_format == VK_FORMAT_R32G32B32_SFLOAT)) {
radv_meta_buffer_to_image_cs(cmd_buffer, &buf_bsurf, &img_bsurf, 1, &rect);
- else
+ } else {
radv_meta_blit2d(cmd_buffer, NULL, &buf_bsurf, &img_bsurf, 1, &rect);
+ }
/* Once we've done the blit, all of the actual information about
* the image is embedded in the command buffer so we can just
diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h
index 33ba8a7354..9ca777acba 100644
--- a/src/amd/vulkan/radv_private.h
+++ b/src/amd/vulkan/radv_private.h
@@ -503,6 +503,11 @@ struct radv_meta_state {
VkPipeline pipeline;
VkPipeline pipeline_3d;
} btoi;
+ struct {
+ VkPipelineLayout img_p_layout;
+ VkDescriptorSetLayout img_ds_layout;
+ VkPipeline pipeline;
+ } btoi_r32g32b32;
struct {
VkPipelineLayout img_p_layout;
VkDescriptorSetLayout img_ds_layout;
--
2.19.1
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