[Mesa-dev] [PATCH] radv: implement buffer to image operations for R32G32B32
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Mon Oct 15 12:54:16 UTC 2018
On Mon, Oct 15, 2018 at 12:35 PM Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
>
> This should fix rendering issues with Batman Arkham City.
> We will probably need to implement itob and itoi at some
> point, but currently nothing hits these paths.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107765
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> src/amd/vulkan/radv_meta_bufimage.c | 358 ++++++++++++++++++++++++++++
> src/amd/vulkan/radv_meta_copy.c | 8 +-
> src/amd/vulkan/radv_private.h | 5 +
> 3 files changed, 369 insertions(+), 2 deletions(-)
>
> diff --git a/src/amd/vulkan/radv_meta_bufimage.c b/src/amd/vulkan/radv_meta_bufimage.c
> index 9efb971638..57e0732cce 100644
> --- a/src/amd/vulkan/radv_meta_bufimage.c
> +++ b/src/amd/vulkan/radv_meta_bufimage.c
> @@ -483,6 +483,214 @@ radv_device_finish_meta_btoi_state(struct radv_device *device)
> state->btoi.pipeline_3d, &state->alloc);
> }
>
> +/* Buffer to image - special path for R32G32B32 */
> +static nir_shader *
> +build_nir_btoi_r32g32b32_compute_shader(struct radv_device *dev)
> +{
> + nir_builder b;
> + const struct glsl_type *buf_type = glsl_sampler_type(GLSL_SAMPLER_DIM_BUF,
> + false,
> + false,
> + GLSL_TYPE_FLOAT);
> + const struct glsl_type *img_type = glsl_sampler_type(GLSL_SAMPLER_DIM_BUF,
> + false,
> + false,
> + GLSL_TYPE_FLOAT);
> + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
> + b.shader->info.name = ralloc_strdup(b.shader, "meta_btoi_r32g32b32_cs");
> + b.shader->info.cs.local_size[0] = 16;
> + b.shader->info.cs.local_size[1] = 16;
> + b.shader->info.cs.local_size[2] = 1;
> + nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform,
> + buf_type, "s_tex");
> + input_img->data.descriptor_set = 0;
> + input_img->data.binding = 0;
> +
> + nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform,
> + img_type, "out_img");
> + output_img->data.descriptor_set = 0;
> + output_img->data.binding = 1;
> +
> + nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
> + nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
> + nir_ssa_def *block_size = nir_imm_ivec4(&b,
> + b.shader->info.cs.local_size[0],
> + b.shader->info.cs.local_size[1],
> + b.shader->info.cs.local_size[2], 0);
> +
> + nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id);
> +
> + nir_intrinsic_instr *offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
> + nir_intrinsic_set_base(offset, 0);
> + nir_intrinsic_set_range(offset, 16);
> + offset->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
> + offset->num_components = 2;
> + nir_ssa_dest_init(&offset->instr, &offset->dest, 2, 32, "offset");
> + nir_builder_instr_insert(&b, &offset->instr);
> +
> + nir_intrinsic_instr *pitch = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
> + nir_intrinsic_set_base(pitch, 0);
> + nir_intrinsic_set_range(pitch, 16);
> + pitch->src[0] = nir_src_for_ssa(nir_imm_int(&b, 8));
> + pitch->num_components = 1;
> + nir_ssa_dest_init(&pitch->instr, &pitch->dest, 1, 32, "pitch");
> + nir_builder_instr_insert(&b, &pitch->instr);
> +
> + nir_intrinsic_instr *stride = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
> + nir_intrinsic_set_base(stride, 0);
> + nir_intrinsic_set_range(stride, 16);
> + stride->src[0] = nir_src_for_ssa(nir_imm_int(&b, 12));
> + stride->num_components = 1;
> + nir_ssa_dest_init(&stride->instr, &stride->dest, 1, 32, "stride");
> + nir_builder_instr_insert(&b, &stride->instr);
> +
> + nir_ssa_def *pos_x = nir_channel(&b, global_id, 0);
> + nir_ssa_def *pos_y = nir_channel(&b, global_id, 1);
> +
> + nir_ssa_def *tmp = nir_imul(&b, pos_y, &stride->dest.ssa);
> + tmp = nir_iadd(&b, tmp, pos_x);
> +
> + nir_ssa_def *buf_coord = nir_vec4(&b, tmp, tmp, tmp, tmp);
> +
> + nir_ssa_def *img_coord = nir_iadd(&b, global_id, &offset->dest.ssa);
> +
> + nir_ssa_def *global_pos =
> + nir_iadd(&b,
> + nir_imul(&b, pos_y, &pitch->dest.ssa),
> + nir_imul(&b, pos_x, nir_imm_int(&b, 3)));
> +
> + nir_ssa_def *input_img_deref = &nir_build_deref_var(&b, input_img)->dest.ssa;
> +
> + nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3);
> + tex->sampler_dim = GLSL_SAMPLER_DIM_BUF;
> + tex->op = nir_texop_txf;
> + tex->src[0].src_type = nir_tex_src_coord;
> + tex->src[0].src = nir_src_for_ssa(nir_channels(&b, buf_coord, 1));
> + tex->src[1].src_type = nir_tex_src_lod;
> + tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0));
> + tex->src[2].src_type = nir_tex_src_texture_deref;
> + tex->src[2].src = nir_src_for_ssa(input_img_deref);
> + tex->dest_type = nir_type_float;
> + tex->is_array = false;
> + tex->coord_components = 1;
> + nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
> + nir_builder_instr_insert(&b, &tex->instr);
> +
> + nir_ssa_def *outval = &tex->dest.ssa;
> +
> + for (int chan = 0; chan < 3; chan++) {
> + nir_ssa_def *local_pos =
> + nir_iadd(&b, global_pos, nir_imm_int(&b, chan));
> +
> + nir_ssa_def *coord =
> + nir_vec4(&b, local_pos, local_pos, local_pos, local_pos);
> +
> + nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_image_deref_store);
> + store->num_components = 1;
> + store->src[0] = nir_src_for_ssa(&nir_build_deref_var(&b, output_img)->dest.ssa);
> + store->src[1] = nir_src_for_ssa(coord);
> + store->src[2] = nir_src_for_ssa(nir_ssa_undef(&b, 1, 32));
> + store->src[3] = nir_src_for_ssa(nir_channel(&b, outval, chan));
> + nir_builder_instr_insert(&b, &store->instr);
> + }
> +
> + return b.shader;
> +}
> +
> +static VkResult
> +radv_device_init_meta_btoi_r32g32b32_state(struct radv_device *device)
> +{
> + VkResult result;
> + struct radv_shader_module cs = { .nir = NULL };
> +
> + cs.nir = build_nir_btoi_r32g32b32_compute_shader(device);
> +
> + VkDescriptorSetLayoutCreateInfo ds_create_info = {
> + .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
> + .flags = VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR,
> + .bindingCount = 2,
> + .pBindings = (VkDescriptorSetLayoutBinding[]) {
> + {
> + .binding = 0,
> + .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER,
UNIFORM_TEXEL_BUFFER?
> + .descriptorCount = 1,
> + .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
> + .pImmutableSamplers = NULL
> + },
> + {
> + .binding = 1,
> + .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER,
> + .descriptorCount = 1,
> + .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
> + .pImmutableSamplers = NULL
> + },
> + }
> + };
> +
> + result = radv_CreateDescriptorSetLayout(radv_device_to_handle(device),
> + &ds_create_info,
> + &device->meta_state.alloc,
> + &device->meta_state.btoi_r32g32b32.img_ds_layout);
> + if (result != VK_SUCCESS)
> + goto fail;
> +
> +
> + VkPipelineLayoutCreateInfo pl_create_info = {
> + .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
> + .setLayoutCount = 1,
> + .pSetLayouts = &device->meta_state.btoi_r32g32b32.img_ds_layout,
> + .pushConstantRangeCount = 1,
> + .pPushConstantRanges = &(VkPushConstantRange){VK_SHADER_STAGE_COMPUTE_BIT, 0, 16},
> + };
> +
> + result = radv_CreatePipelineLayout(radv_device_to_handle(device),
> + &pl_create_info,
> + &device->meta_state.alloc,
> + &device->meta_state.btoi_r32g32b32.img_p_layout);
> + if (result != VK_SUCCESS)
> + goto fail;
> +
> + /* compute shader */
> +
> + VkPipelineShaderStageCreateInfo pipeline_shader_stage = {
> + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
> + .stage = VK_SHADER_STAGE_COMPUTE_BIT,
> + .module = radv_shader_module_to_handle(&cs),
> + .pName = "main",
> + .pSpecializationInfo = NULL,
> + };
> +
> + VkComputePipelineCreateInfo vk_pipeline_info = {
> + .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
> + .stage = pipeline_shader_stage,
> + .flags = 0,
> + .layout = device->meta_state.btoi_r32g32b32.img_p_layout,
> + };
> +
> + result = radv_CreateComputePipelines(radv_device_to_handle(device),
> + radv_pipeline_cache_to_handle(&device->meta_state.cache),
> + 1, &vk_pipeline_info, NULL,
> + &device->meta_state.btoi_r32g32b32.pipeline);
> +
> +fail:
> + ralloc_free(cs.nir);
> + return result;
> +}
> +
> +static void
> +radv_device_finish_meta_btoi_r32g32b32_state(struct radv_device *device)
> +{
> + struct radv_meta_state *state = &device->meta_state;
> +
> + radv_DestroyPipelineLayout(radv_device_to_handle(device),
> + state->btoi_r32g32b32.img_p_layout, &state->alloc);
> + radv_DestroyDescriptorSetLayout(radv_device_to_handle(device),
> + state->btoi_r32g32b32.img_ds_layout,
> + &state->alloc);
> + radv_DestroyPipeline(radv_device_to_handle(device),
> + state->btoi_r32g32b32.pipeline, &state->alloc);
> +}
> +
> static nir_shader *
> build_nir_itoi_compute_shader(struct radv_device *dev, bool is_3d)
> {
> @@ -1056,6 +1264,7 @@ radv_device_finish_meta_bufimage_state(struct radv_device *device)
> {
> radv_device_finish_meta_itob_state(device);
> radv_device_finish_meta_btoi_state(device);
> + radv_device_finish_meta_btoi_r32g32b32_state(device);
> radv_device_finish_meta_itoi_state(device);
> radv_device_finish_meta_cleari_state(device);
> radv_device_finish_meta_cleari_r32g32b32_state(device);
> @@ -1074,6 +1283,10 @@ radv_device_init_meta_bufimage_state(struct radv_device *device)
> if (result != VK_SUCCESS)
> goto fail_btoi;
>
> + result = radv_device_init_meta_btoi_r32g32b32_state(device);
> + if (result != VK_SUCCESS)
> + goto fail_btoi_r32g32b32;
> +
> result = radv_device_init_meta_itoi_state(device);
> if (result != VK_SUCCESS)
> goto fail_itoi;
> @@ -1093,6 +1306,8 @@ fail_cleari:
> radv_device_finish_meta_cleari_state(device);
> fail_itoi:
> radv_device_finish_meta_itoi_state(device);
> +fail_btoi_r32g32b32:
> + radv_device_finish_meta_btoi_r32g32b32_state(device);
> fail_btoi:
> radv_device_finish_meta_btoi_state(device);
> fail_itob:
> @@ -1219,6 +1434,141 @@ radv_meta_image_to_buffer(struct radv_cmd_buffer *cmd_buffer,
> }
> }
>
> +static void
> +btoi_r32g32b32_bind_descriptors(struct radv_cmd_buffer *cmd_buffer,
> + struct radv_buffer_view *src,
> + struct radv_buffer_view *dst)
> +{
> + struct radv_device *device = cmd_buffer->device;
> +
> + radv_meta_push_descriptor_set(cmd_buffer,
> + VK_PIPELINE_BIND_POINT_COMPUTE,
> + device->meta_state.btoi_r32g32b32.img_p_layout,
> + 0, /* set */
> + 2, /* descriptorWriteCount */
> + (VkWriteDescriptorSet[]) {
> + {
> + .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
> + .dstBinding = 0,
> + .dstArrayElement = 0,
> + .descriptorCount = 1,
> + .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER,
UNIFORM_TEXEL_BUFFER?
> + .pTexelBufferView = (VkBufferView[]) { radv_buffer_view_to_handle(src) },
> + },
> + {
> + .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
> + .dstBinding = 1,
> + .dstArrayElement = 0,
> + .descriptorCount = 1,
> + .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER,
> + .pTexelBufferView = (VkBufferView[]) { radv_buffer_view_to_handle(dst) },
> + }
> + });
> +}
> +
> +static void
> +radv_meta_buffer_to_image_cs_r32g32b32(struct radv_cmd_buffer *cmd_buffer,
> + struct radv_meta_blit2d_buffer *src,
> + struct radv_meta_blit2d_surf *dst,
> + unsigned num_rects,
> + struct radv_meta_blit2d_rect *rects)
> +{
> + VkPipeline pipeline = cmd_buffer->device->meta_state.btoi_r32g32b32.pipeline;
> + struct radv_device_memory mem = { .bo = dst->image->bo };
> + struct radv_device *device = cmd_buffer->device;
> + struct radv_buffer_view src_view, dst_view;
> + unsigned dst_offset = 0;
> + unsigned stride;
> + VkFormat dst_format;
> + VkBuffer buffer;
> +
> + switch (dst->format) {
> + case VK_FORMAT_R32G32B32_UINT:
> + dst_format = VK_FORMAT_R32_UINT;
> + break;
> + case VK_FORMAT_R32G32B32_SINT:
> + dst_format = VK_FORMAT_R32_SINT;
> + break;
> + case VK_FORMAT_R32G32B32_SFLOAT:
> + dst_format = VK_FORMAT_R32_SFLOAT;
> + break;
> + default:
> + unreachable("invalid R32G32B32 format");
> + }
> +
> + /* This special btoi path for R32G32B32 formats will write the linear
> + * image as a buffer with the same underlying memory. The compute
> + * shader will clear all components separately using a R32 format.
> + */
> + radv_CreateBuffer(radv_device_to_handle(device),
> + &(VkBufferCreateInfo) {
> + .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
> + .flags = 0,
> + .size = dst->image->size,
> + .usage = VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT,
> + .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
> + }, NULL, &buffer);
> +
> + radv_BindBufferMemory2(radv_device_to_handle(device), 1,
> + (VkBindBufferMemoryInfoKHR[]) {
> + {
> + .sType = VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO,
> + .buffer = buffer,
> + .memory = radv_device_memory_to_handle(&mem),
> + .memoryOffset = dst->image->offset,
> + }
> + });
> +
> + create_bview(cmd_buffer, src->buffer, src->offset,
> + src->format, &src_view);
> + create_bview(cmd_buffer, radv_buffer_from_handle(buffer), dst_offset,
> + dst_format, &dst_view);
> + btoi_r32g32b32_bind_descriptors(cmd_buffer, &src_view, &dst_view);
> +
> + radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
> + VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
> +
> + struct radv_image_view iview;
> + radv_image_view_init(&iview, cmd_buffer->device,
> + &(VkImageViewCreateInfo) {
> + .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
> + .image = radv_image_to_handle(dst->image),
> + .viewType = VK_IMAGE_VIEW_TYPE_2D,
> + .format = VK_FORMAT_R32_UINT,
> + .subresourceRange = {
> + .aspectMask = dst->aspect_mask,
> + .baseMipLevel = dst->level,
> + .levelCount = 1,
> + .baseArrayLayer = dst->layer,
> + .layerCount = 1
> + },
> + });
I don't think this iview is used?
With that removed
Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
> +
> + if (cmd_buffer->device->physical_device->rad_info.chip_class >= GFX9) {
> + stride = dst->image->surface.u.gfx9.surf_pitch;
> + } else {
> + stride = dst->image->surface.u.legacy.level[0].nblk_x * 3;
> + }
> +
> + for (unsigned r = 0; r < num_rects; ++r) {
> + unsigned push_constants[4] = {
> + rects[r].dst_x,
> + rects[r].dst_y,
> + stride,
> + src->pitch,
> + };
> +
> + radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
> + device->meta_state.btoi_r32g32b32.img_p_layout,
> + VK_SHADER_STAGE_COMPUTE_BIT, 0, 16,
> + push_constants);
> +
> + radv_unaligned_dispatch(cmd_buffer, rects[r].width, rects[r].height, 1);
> + }
> +
> + radv_DestroyBuffer(radv_device_to_handle(device), buffer, NULL);
> +}
> +
> static void
> btoi_bind_descriptors(struct radv_cmd_buffer *cmd_buffer,
> struct radv_buffer_view *src,
> @@ -1269,6 +1619,14 @@ radv_meta_buffer_to_image_cs(struct radv_cmd_buffer *cmd_buffer,
> struct radv_buffer_view src_view;
> struct radv_image_view dst_view;
>
> + if (dst->image->vk_format == VK_FORMAT_R32G32B32_UINT ||
> + dst->image->vk_format == VK_FORMAT_R32G32B32_SINT ||
> + dst->image->vk_format == VK_FORMAT_R32G32B32_SFLOAT) {
> + radv_meta_buffer_to_image_cs_r32g32b32(cmd_buffer, src, dst,
> + num_rects, rects);
> + return;
> + }
> +
> create_bview(cmd_buffer, src->buffer, src->offset, src->format, &src_view);
> create_iview(cmd_buffer, dst, &dst_view);
> btoi_bind_descriptors(cmd_buffer, &src_view, &dst_view);
> diff --git a/src/amd/vulkan/radv_meta_copy.c b/src/amd/vulkan/radv_meta_copy.c
> index f4de5528ed..41da302cf8 100644
> --- a/src/amd/vulkan/radv_meta_copy.c
> +++ b/src/amd/vulkan/radv_meta_copy.c
> @@ -195,10 +195,14 @@ meta_copy_buffer_to_image(struct radv_cmd_buffer *cmd_buffer,
>
>
> /* Perform Blit */
> - if (cs)
> + if (cs ||
> + (img_bsurf.image->vk_format == VK_FORMAT_R32G32B32_UINT ||
> + img_bsurf.image->vk_format == VK_FORMAT_R32G32B32_SINT ||
> + img_bsurf.image->vk_format == VK_FORMAT_R32G32B32_SFLOAT)) {
> radv_meta_buffer_to_image_cs(cmd_buffer, &buf_bsurf, &img_bsurf, 1, &rect);
> - else
> + } else {
> radv_meta_blit2d(cmd_buffer, NULL, &buf_bsurf, &img_bsurf, 1, &rect);
> + }
>
> /* Once we've done the blit, all of the actual information about
> * the image is embedded in the command buffer so we can just
> diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h
> index 33ba8a7354..9ca777acba 100644
> --- a/src/amd/vulkan/radv_private.h
> +++ b/src/amd/vulkan/radv_private.h
> @@ -503,6 +503,11 @@ struct radv_meta_state {
> VkPipeline pipeline;
> VkPipeline pipeline_3d;
> } btoi;
> + struct {
> + VkPipelineLayout img_p_layout;
> + VkDescriptorSetLayout img_ds_layout;
> + VkPipeline pipeline;
> + } btoi_r32g32b32;
> struct {
> VkPipelineLayout img_p_layout;
> VkDescriptorSetLayout img_ds_layout;
> --
> 2.19.1
>
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