[Mesa-dev] [PATCH 3/3] mesa: Add missed include guards

Emil Velikov emil.l.velikov at gmail.com
Thu Oct 18 10:12:18 UTC 2018


Hi Michał,

On Wed, 17 Oct 2018 at 07:42, <janisozaur at gmail.com> wrote:
>
> From: Michał Janiszewski <janisozaur+signed at gmail.com>
>
> Signed-off-by: Michał Janiszewski <janisozaur+signed at gmail.com>
> ---
>  src/compiler/glsl/ir_builder.h                        | 5 +++++
>  src/gallium/drivers/svga/include/svga3d_surfacedefs.h | 5 +++++
>  src/gallium/winsys/svga/drm/vmw_shader.h              | 1 +
>  src/glx/dri2_priv.h                                   | 5 +++++
>  src/glx/drisw_priv.h                                  | 5 +++++
>  src/glx/glx_error.h                                   | 6 ++++++
>  src/mesa/main/texcompress_bptc_tmp.h                  | 5 +++++
>  src/mesa/main/texcompress_s3tc_tmp.h                  | 5 +++++
>  src/mesa/state_tracker/st_glsl_to_tgsi.h              | 5 +++++
>  src/mesa/state_tracker/st_shader_cache.h              | 5 +++++
>  10 files changed, 47 insertions(+)
>
As the diff stat here suggests, the patch coverts multiple, separate
parts of Mesa.
Please split it up, something like 1) glsl 2) svga 3) glx 4) mesa.

Thanks
Emil


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