[Mesa-dev] [PATCH] mesa/st: Only call nir_lower_io_to_scalar_early on scalar ISAs

Alyssa Rosenzweig alyssa at rosenzweig.io
Sun Oct 21 18:29:37 UTC 2018


On scalar ISAs, nir_lower_io_to_scalar_early enables significant
optimizations. However, on vector ISAs, it is counterproductive and
impedes optimal codegen. This patch only calls
nir_lower_io_to_scalar_early for scalar ISAs. It appears that at present
there are no upstreamed drivers using Gallium, NIR, and a vector ISA, so
for existing code, this should be a no-op. However, this patch is
necessary for the upcoming Panfrost (Midgard) and Lima (Utgard)
compilers, which are vector.

With this patch, Panfrost is able to consume NIR directly, rather than
TGSI with the TGSI->NIR conversion.

For how this affects Lima, see
https://www.mail-archive.com/mesa-dev@lists.freedesktop.org/msg189216.html

Signed-off-by: Alyssa Rosenzweig <alyssa at rosenzweig.io>
---
 src/mesa/state_tracker/st_glsl_to_nir.cpp | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index 24776f7f9c..911284401e 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -665,7 +665,10 @@ st_link_nir(struct gl_context *ctx,
          mask = (nir_variable_mode)(mask | nir_var_shader_out);
 
       nir_shader *nir = shader->Program->nir;
-      NIR_PASS_V(nir, nir_lower_io_to_scalar_early, mask);
+
+      if (is_scalar[i])
+         NIR_PASS_V(nir, nir_lower_io_to_scalar_early, mask);
+
       st_nir_opts(nir, is_scalar[i]);
    }
 
-- 
2.19.1



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