[Mesa-dev] [PATCH 10/31] nir/prog: Use nir_bany in kill handling

Jason Ekstrand jason at jlekstrand.net
Mon Oct 22 22:13:41 UTC 2018


We have a helper that does exactly what the bany_inequal was doing.  It
emits the same code but is a bit higher level and is designed to operate
on a bvec4.
---
 src/mesa/program/prog_to_nir.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/program/prog_to_nir.c b/src/mesa/program/prog_to_nir.c
index 1f0607542e8..47103306ad4 100644
--- a/src/mesa/program/prog_to_nir.c
+++ b/src/mesa/program/prog_to_nir.c
@@ -475,7 +475,7 @@ static void
 ptn_kil(nir_builder *b, nir_ssa_def **src)
 {
    nir_ssa_def *cmp = b->shader->options->native_integers ?
-      nir_bany_inequal4(b, nir_flt(b, src[0], nir_imm_float(b, 0.0)), nir_imm_int(b, 0)) :
+      nir_bany(b, nir_flt(b, src[0], nir_imm_float(b, 0.0))) :
       nir_fany_nequal4(b, nir_slt(b, src[0], nir_imm_float(b, 0.0)), nir_imm_float(b, 0.0));
 
    nir_intrinsic_instr *discard =
-- 
2.19.1



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