[Mesa-dev] [PATCH 10/31] nir/prog: Use nir_bany in kill handling
Jason Ekstrand
jason at jlekstrand.net
Mon Oct 22 22:13:41 UTC 2018
We have a helper that does exactly what the bany_inequal was doing. It
emits the same code but is a bit higher level and is designed to operate
on a bvec4.
---
src/mesa/program/prog_to_nir.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/program/prog_to_nir.c b/src/mesa/program/prog_to_nir.c
index 1f0607542e8..47103306ad4 100644
--- a/src/mesa/program/prog_to_nir.c
+++ b/src/mesa/program/prog_to_nir.c
@@ -475,7 +475,7 @@ static void
ptn_kil(nir_builder *b, nir_ssa_def **src)
{
nir_ssa_def *cmp = b->shader->options->native_integers ?
- nir_bany_inequal4(b, nir_flt(b, src[0], nir_imm_float(b, 0.0)), nir_imm_int(b, 0)) :
+ nir_bany(b, nir_flt(b, src[0], nir_imm_float(b, 0.0))) :
nir_fany_nequal4(b, nir_slt(b, src[0], nir_imm_float(b, 0.0)), nir_imm_float(b, 0.0));
nir_intrinsic_instr *discard =
--
2.19.1
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