[Mesa-dev] [PATCH 30/31] nir/algebraic: Add some optimizations for D3D-style booleans
Jason Ekstrand
jason at jlekstrand.net
Mon Oct 22 22:14:01 UTC 2018
D3D booleans use a 32-bit 0/-1 representation. Because this previously
matched NIR exactly, we didn't have to really optimize for it. Now that
we have 1-bit booleans, we need some specific optimizations to chew
through the D3D12-style booleans.
---
src/compiler/nir/nir_opt_algebraic.py | 13 +++++++++++++
1 file changed, 13 insertions(+)
diff --git a/src/compiler/nir/nir_opt_algebraic.py b/src/compiler/nir/nir_opt_algebraic.py
index f0861c4411d..4d778e4b308 100644
--- a/src/compiler/nir/nir_opt_algebraic.py
+++ b/src/compiler/nir/nir_opt_algebraic.py
@@ -239,6 +239,7 @@ optimizations = [
(('fne', ('b2f', a), 0.0), a),
(('ieq', ('b2i', a), 0), ('inot', a)),
(('ine', ('b2i', a), 0), a),
+ (('ine', ('ineg', ('b2i', a)), 0), a),
(('fne', ('u2f32', a), 0.0), ('ine', a, 0)),
(('feq', ('u2f32', a), 0.0), ('ieq', a, 0)),
@@ -528,6 +529,18 @@ optimizations = [
(('bcsel', a, b, b), b),
(('fcsel', a, b, b), b),
+ # D3D Boolean eumulation
+ (('bcsel', a, -1, 0), ('ineg', ('b2i', a))),
+ (('bcsel', a, 0, -1), ('ineg', ('b2i', ('inot', a)))),
+ (('iand', ('ineg', ('b2i', a)), ('ineg', ('b2i', b))),
+ ('ineg', ('b2i', ('iand', a, b)))),
+ (('ior', ('ineg', ('b2i', a)), ('ineg', ('b2i', b))),
+ ('ineg', ('b2i', ('ior', a, b)))),
+ (('ieq', ('ineg', ('b2i', a)), 0), ('inot', a)),
+ (('ieq', ('ineg', ('b2i', a)), -1), a),
+ (('ine', ('ineg', ('b2i', a)), 0), a),
+ (('ine', ('ineg', ('b2i', a)), -1), ('inot', a)),
+
# Conversions
(('i2b', ('b2i', a)), a),
(('f2i32', ('ftrunc', a)), ('f2i32', a)),
--
2.19.1
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