[Mesa-dev] [Bug 105731] linker error "fragment shader input ... has no matching output in the previous stage" when previous stage's output declaration in a separate shader object

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Oct 24 11:22:09 UTC 2018


--- Comment #8 from vadym <vadym.shovkoplias at globallogic.com> ---
(In reply to Marcel Heinz from comment #7)
> Reopened bug because bug was not completely resolved. See the second
> attachment with the updated reproducer code for another case to tirgger the
> issue.

Hi Marcel,

Thanks for the new test. I also able to reproduce this. Already found the
reason and pushed new patch: https://patchwork.freedesktop.org/patch/258176/

You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20181024/e02f6b35/attachment-0001.html>

More information about the mesa-dev mailing list