[Mesa-dev] [PATCH 03/12] st/nine: Don't update unused world matrices
Axel Davy
davyaxel0 at gmail.com
Wed Oct 24 18:53:56 UTC 2018
While to the application we have to track
accurately all 256 world matrices (including
in stateblocks), hw vertex processing enables
to set a limit to the number of world matrices
the hardware can access to in the advertised caps,
which is 8 for nine.
Thus don't bother in the stateblock code to send
the updated values for the unreachable matrices.
Signed-off-by: Axel Davy <davyaxel0 at gmail.com>
---
src/gallium/state_trackers/nine/nine_state.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/src/gallium/state_trackers/nine/nine_state.c b/src/gallium/state_trackers/nine/nine_state.c
index c9901209189..f4d9b423510 100644
--- a/src/gallium/state_trackers/nine/nine_state.c
+++ b/src/gallium/state_trackers/nine/nine_state.c
@@ -2059,6 +2059,12 @@ nine_context_apply_stateblock(struct NineDevice9 *device,
for (s = i * 32; s < (i * 32 + 32); ++s) {
if (!(src->ff.changed.transform[i] & (1 << (s % 32))))
continue;
+ /* MaxVertexBlendMatrixIndex is 8, which means
+ * we don't read past index D3DTS_WORLDMATRIX(8).
+ * swvp is supposed to allow all 256, but we don't
+ * implement it for now. */
+ if (s > D3DTS_WORLDMATRIX(8))
+ break;
nine_context_set_transform(device, s,
nine_state_access_transform(
(struct nine_ff_state *)&src->ff,
--
2.19.1
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