[Mesa-dev] [PATCH 08/12] st/nine: Do not set unused states for stateblocks
Axel Davy
davyaxel0 at gmail.com
Wed Oct 24 18:54:01 UTC 2018
A lot of these states are used only for the context,
and are unused for stateblocks (which just uses the
changed.* fields instead for a lot of them).
Signed-off-by: Axel Davy <davyaxel0 at gmail.com>
---
Before we implemented csmt, which separated the 'context' states and the
application visible states + the stateblocks, setting these states
was required to have the context states update properly.
Now they live in a different world.
A valid complaint for this patchset would be that it would be less
confusing to rename all NINE_STATE_* flags, such that the context
would use states of different names than stateblocks to reduce confusion.
I'm open for discussion, and may do this renaming in a future patch if
convinced.
src/gallium/state_trackers/nine/device9.c | 24 +++--------------------
1 file changed, 3 insertions(+), 21 deletions(-)
diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c
index 1a3f2c3285b..ae8733027e8 100644
--- a/src/gallium/state_trackers/nine/device9.c
+++ b/src/gallium/state_trackers/nine/device9.c
@@ -2315,9 +2315,7 @@ NineDevice9_CreateStateBlock( struct NineDevice9 *This,
*ppSB = (IDirect3DStateBlock9 *)nsb;
dst = &nsb->state;
- dst->changed.group =
- NINE_STATE_TEXTURE |
- NINE_STATE_SAMPLER;
+ dst->changed.group = NINE_STATE_SAMPLER;
if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) {
dst->changed.group |=
@@ -2350,10 +2348,7 @@ NineDevice9_CreateStateBlock( struct NineDevice9 *This,
}
if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) {
dst->changed.group |=
- NINE_STATE_PS | NINE_STATE_PS_CONST | NINE_STATE_BLEND |
- NINE_STATE_FF_VS_OTHER | NINE_STATE_FF_PS_CONSTS | NINE_STATE_PS_CONST |
- NINE_STATE_FB | NINE_STATE_DSA | NINE_STATE_MULTISAMPLE |
- NINE_STATE_RASTERIZER | NINE_STATE_STENCIL_REF;
+ NINE_STATE_PS | NINE_STATE_PS_CONST | NINE_STATE_FF_PS_CONSTS;
memcpy(dst->changed.rs,
nine_render_states_pixel, sizeof(dst->changed.rs));
nine_ranges_insert(&dst->changed.ps_const_f, 0, This->max_ps_const_f,
@@ -2371,13 +2366,8 @@ NineDevice9_CreateStateBlock( struct NineDevice9 *This,
dst->changed.group |=
NINE_STATE_VIEWPORT |
NINE_STATE_SCISSOR |
- NINE_STATE_RASTERIZER |
- NINE_STATE_BLEND |
- NINE_STATE_DSA |
NINE_STATE_IDXBUF |
NINE_STATE_FF_MATERIAL |
- NINE_STATE_BLEND_COLOR |
- NINE_STATE_SAMPLE_MASK |
NINE_STATE_FF_VSTRANSF;
memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t));
dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1;
@@ -2500,7 +2490,6 @@ NineDevice9_SetTexture( struct NineDevice9 *This,
if (This->is_recording) {
state->changed.texture |= 1 << Stage;
- state->changed.group |= NINE_STATE_TEXTURE;
nine_bind(&state->texture[Stage], pTexture);
return D3D_OK;
}
@@ -2549,8 +2538,6 @@ NineDevice9_SetTextureStageState( struct NineDevice9 *This,
state->ff.tex_stage[Stage][Type] = Value;
if (unlikely(This->is_recording)) {
- if (Type == D3DTSS_TEXTURETRANSFORMFLAGS)
- state->changed.group |= NINE_STATE_PS_PARAMS_MISC;
state->changed.group |= NINE_STATE_FF_PS_CONSTS;
state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32);
} else
@@ -3544,8 +3531,6 @@ NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This,
if (unlikely(This->is_recording)) {
state->stream_freq[StreamNumber] = Setting;
state->changed.stream_freq |= 1 << StreamNumber;
- if (StreamNumber != 0)
- state->changed.group |= NINE_STATE_STREAMFREQ;
return D3D_OK;
}
@@ -3634,11 +3619,8 @@ NineDevice9_SetPixelShader( struct NineDevice9 *This,
DBG("This=%p pShader=%p\n", This, pShader);
if (unlikely(This->is_recording)) {
- /* Technically we need NINE_STATE_FB only
- * if the ps mask changes, but put it always
- * to be safe */
nine_bind(&state->ps, pShader);
- state->changed.group |= NINE_STATE_PS | NINE_STATE_FB;
+ state->changed.group |= NINE_STATE_PS;
return D3D_OK;
}
--
2.19.1
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