[Mesa-dev] [PATCH 10/12] st/nine: Reduce MaxSimultaneousTextures to 8
Axel Davy
davyaxel0 at gmail.com
Wed Oct 24 18:54:03 UTC 2018
Windows drivers don't set this flag (which affects ff) to more than 8.
Do the same in case some games check for 8.
Signed-off-by: Axel Davy <davyaxel0 at gmail.com>
---
src/gallium/state_trackers/nine/adapter9.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/gallium/state_trackers/nine/adapter9.c b/src/gallium/state_trackers/nine/adapter9.c
index 2fa92e4207b..ec18d21a94d 100644
--- a/src/gallium/state_trackers/nine/adapter9.c
+++ b/src/gallium/state_trackers/nine/adapter9.c
@@ -791,8 +791,8 @@ NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
(DWORD)screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE);
pCaps->MaxSimultaneousTextures = screen->get_shader_param(screen,
PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS);
- if (pCaps->MaxSimultaneousTextures > NINE_MAX_SAMPLERS_PS)
- pCaps->MaxSimultaneousTextures = NINE_MAX_SAMPLERS_PS;
+ if (pCaps->MaxSimultaneousTextures > 8)
+ pCaps->MaxSimultaneousTextures = 8;
pCaps->VertexProcessingCaps = D3DVTXPCAPS_TEXGEN |
D3DVTXPCAPS_TEXGEN_SPHEREMAP |
--
2.19.1
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