[Mesa-dev] [PATCH v4 1/2] wayland/egl: initialize window surface size to window size
Olivier Fourdan
ofourdan at redhat.com
Thu Oct 25 10:05:18 UTC 2018
Hi,
On Tue, Aug 7, 2018 at 5:50 PM Juan A. Suarez Romero
<jasuarez at igalia.com> wrote:
>
> When creating a windows surface with eglCreateWindowSurface(), the
> width and height returned by eglQuerySurface(EGL_{WIDTH,HEIGHT}) is
> invalid until buffers are updated (like calling glClear()).
>
> But according to EGL 1.5 spec, section 3.5.6 ("Surface Attributes"):
>
> "Querying EGL_WIDTH and EGL_HEIGHT returns respectively the width and
> height, in pixels, of the surface. For a window or pixmap surface,
> these values are initially equal to the width and height of the
> native window or pixmap with respect to which the surface was
> created"
>
> This fixes dEQP-EGL.functional.color_clears.* CTS tests
>
> v2:
> - Do not modify attached_{width,height} (Daniel)
> - Do not update size on resizing window (Brendan)
>
> CC: Daniel Stone <daniel at fooishbar.org>
> CC: Brendan King <brendan.king at imgtec.com>
> CC: mesa-stable at lists.freedesktop.org
> Tested-by: Eric Engestrom <eric at engestrom.ch>
> ---
> src/egl/drivers/dri2/platform_wayland.c | 3 +++
> 1 file changed, 3 insertions(+)
>
> diff --git a/src/egl/drivers/dri2/platform_wayland.c b/src/egl/drivers/dri2/platform_wayland.c
> index dca099500a8..a5d43094cf3 100644
> --- a/src/egl/drivers/dri2/platform_wayland.c
> +++ b/src/egl/drivers/dri2/platform_wayland.c
> @@ -258,6 +258,9 @@ dri2_wl_create_window_surface(_EGLDriver *drv, _EGLDisplay *disp,
> goto cleanup_surf;
> }
>
> + dri2_surf->base.Width = window->width;
> + dri2_surf->base.Height = window->height;
> +
> visual_idx = dri2_wl_visual_idx_from_config(dri2_dpy, config);
> assert(visual_idx != -1);
>
> --
> 2.17.1
Just a quick heads up, this patch is causing a regression with
"swrast" which does not have DRI2flushExtension.
Easiest way to demonstrate the issue is to use totem with "swrast" on
mesa-18.2.x (e.g. Fedora 29) under Wayland:
$ LIBGL_ALWAYS_SOFTWARE=true CLUTTER_BACKEND=gdk totem
Play a video and resize the totem toplevel window, the size of the EGL
surface remains unchanged...
Reverting that patch fixes the issue, as using a DRI driver which
supports DRI2flushExtension. Nevertheless, that's a regression.
Cheers,
Olivier
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