[Mesa-dev] [PATCH] glsl/linker: Fix out variables linking during single stage
Timothy Arceri
tarceri at itsqueeze.com
Fri Oct 26 22:21:54 UTC 2018
On Wed, Oct 24, 2018, at 3:28 AM, Vadym Shovkoplias wrote:
> Since out variables are copied from shader objects instruction
> streams to linked shader instruction steam it should be cloned
> at first to keep source instruction steam unaltered.
>
> Fixes: 966a797e433 glsl/linker: Link all out vars from a shader
> objects on a single stage
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105731
> Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias at globallogic.com>
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
Also please either update the existing piglit or add a new one to better cover the use of the freed vars. From the bug report it seems adding another out var is enough to do it. Thanks.
> ---
> src/compiler/glsl/linker.cpp | 3 ++-
> 1 file changed, 2 insertions(+), 1 deletion(-)
>
> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
> index 7db34ebf95..8b1b03322a 100644
> --- a/src/compiler/glsl/linker.cpp
> +++ b/src/compiler/glsl/linker.cpp
> @@ -2269,10 +2269,11 @@ link_output_variables(struct gl_linked_shader
> *linked_shader,
> if (ir->ir_type != ir_type_variable)
> continue;
>
> - ir_variable *const var = (ir_variable *) ir;
> + ir_variable *var = (ir_variable *) ir;
>
> if (var->data.mode == ir_var_shader_out &&
> !symbols->get_variable(var->name)) {
> + var = var->clone(linked_shader, NULL);
> symbols->add_variable(var);
> linked_shader->ir->push_head(var);
> }
> --
> 2.18.0
>
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