[Mesa-dev] [PATCH] intel/blorp: Define the clear value bounds for HiZ clears

Juan A. Suarez Romero jasuarez at igalia.com
Mon Oct 29 11:48:50 UTC 2018


On Thu, 2018-10-25 at 16:25 -0700, nanleychery at gmail.com wrote:
> From: Nanley Chery <nanley.g.chery at intel.com>
> 
> Follow the restriction of making sure the clear value is between the min
> and max values defined in CC_VIEWPORT. Avoids a simulator warning for
> some piglit tests, one of them being:
> 
> ./bin/depthstencil-render-miplevels 146 d=z32f_s8
> 
> Jason found this to make a GPU hang go away on SKL.
> 
> Fixes: 09948151ab1d5184b4dd9052bb1f710fa1e00a7b
>        ("intel/blorp: Add the BDW+ optimized HZ_OP sequence to BLORP")


As 09948151ab1 ("intel/blorp: Add the BDW+ optimized HZ_OP sequence to BLORP")
is included in 18.2 branch, adding this to 18.2 queue.

It doesn't apply cleanly, so I've fixed the conflicts. You can check the fixed
commit at:


https://gitlab.freedesktop.org/mesa/mesa/commit/aaff8c7a0ed55d71e9dd0a6fef6905d6a2536c3f

	J.A.

> ---
>  src/intel/blorp/blorp_genX_exec.h | 14 ++++++++++++++
>  1 file changed, 14 insertions(+)
> 
> diff --git a/src/intel/blorp/blorp_genX_exec.h b/src/intel/blorp/blorp_genX_exec.h
> index 50341ab0ecf..7a8c45dbee5 100644
> --- a/src/intel/blorp/blorp_genX_exec.h
> +++ b/src/intel/blorp/blorp_genX_exec.h
> @@ -1628,6 +1628,20 @@ blorp_emit_gen8_hiz_op(struct blorp_batch *batch,
>      */
>     blorp_emit_3dstate_multisample(batch, params);
>  
> +   /* From the BDW PRM Volume 7, Depth Buffer Clear:
> +    *
> +    *    The clear value must be between the min and max depth values
> +    *    (inclusive) defined in the CC_VIEWPORT. If the depth buffer format is
> +    *    D32_FLOAT, then +/-DENORM values are also allowed.
> +    *
> +    * Set the bounds to match our hardware limits, [0.0, 1.0].
> +    */
> +   if (params->depth.enabled && params->hiz_op == ISL_AUX_OP_FAST_CLEAR) {
> +      assert(params->depth.clear_color.f32[0] >= 0.0f);
> +      assert(params->depth.clear_color.f32[0] <= 1.0f);
> +      blorp_emit_cc_viewport(batch);
> +   }
> +
>     /* If we can't alter the depth stencil config and multiple layers are
>      * involved, the HiZ op will fail. This is because the op requires that a
>      * new config is emitted for each additional layer.



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