[Mesa-dev] Meson windows v5 (10/19/2018) review
Dylan Baker
dylan at pnwbakers.com
Mon Oct 29 19:05:36 UTC 2018
Quoting Jose Fonseca (2018-10-25 04:02:42)
> On 21/10/18 20:54, Liviu Prodea wrote:
> > 1. When using Meson 0.48.x both -Dc_args -Dcpp_args and -Db_vscrt
> > methods of selecting the CRT are ineffective on changing the CRT from MD
> > to MT resulting in build failure if LLVM is built with MT CRT. This
> > issue persists from last time I tested this WIP branch. However if MT
> > built LLVM is indeed unsupported unlike Scons I am OK with it as long as
> > it is documented.
>
> > 2. Assuming no 1 has been worked around (we have LLVM built with MD CRT
> > available), LLVM JIT-ed drivers like llvmpipe and swr cannot be selected
> > despite resulted opengl32.dll being around 20MB and swr DLLs being built
> > as well only when expected. Tested with GPU Caps Viewer (a 32-bit only
> > software), it reports the driver as softpipe OpenGL 3.1 with 248
> > extensions. Since it's 32-bit app I did not attempt to build swr for
> > this test as it's unsupported for 32-bit apps. It appears this is a
> > really persistent issue as I had it right from the first time I tested
> > this branch. Maybe I need to change the recipe I use to build LLVM so
> > that I use Meson instead of CMake. That would be really unpleasant if it
> > turns out to be the root of this problem. I have this marked as optional
> > and it is on least priority on my TODO list:
> >
> > https://github.com/pal1000/mesa-dist-win/issues/7
> > <https://na01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgithub.com%2Fpal1000%2Fmesa-dist-win%2Fissues%2F7&data=02%7C01%7Cjfonseca%40vmware.com%7C201e146521934e79895f08d63790411a%7Cb39138ca3cee4b4aa4d6cd83d9dd62f0%7C1%7C0%7C636757490087355401&sdata=KOompJzgdq2B9tawfDqGxxlXOLNqm0EbGRD9%2F9T%2FtHU%3D&reserved=0>
As an aside, I noticed that there was a bug in the llvm dependency handler on
windows that was stripping the \\ out of paths, that's been fixed in master now.
> > 3. More filename parity with Scons similar to
> >
> > https://gitlab.freedesktop.org/dbaker/mesa/commit/f31d0802da6a20b3878a789bb38c9733c4b0ff24#bda6b0f93966e610f473867639a87adfc5437011
> > <https://na01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgitlab.freedesktop.org%2Fdbaker%2Fmesa%2Fcommit%2Ff31d0802da6a20b3878a789bb38c9733c4b0ff24%23bda6b0f93966e610f473867639a87adfc5437011&data=02%7C01%7Cjfonseca%40vmware.com%7C201e146521934e79895f08d63790411a%7Cb39138ca3cee4b4aa4d6cd83d9dd62f0%7C1%7C0%7C636757490087355401&sdata=GbvqWeGNGKV1ylnh9X6ddXE2ExtxSSrX8i4nnpX9zyo%3D&reserved=0>
> >
> > - swrAVX-0.dll should be swrAVX.dll
> >
> > - swrAVX2-0.dll should be swrAVX2.dll
> >
> > - libOsmesa.dll should be osmesa.dll
> >
> > 4. opengl32.dll built with Meson depends on shared library z.dll. I have
> > absolutely no problem with this but Jose Fonseca may not like this
> > considering one of his replies from the Scons gles option conversations.
>
> Yep, we really don't want opengl32.dll (or any Mesa based OpenGL ICD) to
> depend on any DLL whatsoever besides Windows standard DLLs (this
> excludes even MSVC runtime, hence the need of /MT /MTd.) This is
> because these drivers will be loaded onto arbitrary process are normally
> installed into C:\Windows\system32, hence any dependencies will need to
> be installed there, so depending on a z.dll could clash with z.dll
> shipped by applications
To fix the z.dll (and expat.dll), set --default-library=static, this will make
any `library` calls into `static_library` instead of `shared_library`. Mesa
itself doesn't use `library`, we always set `static_library` and
`shared_library` explicitly.
Dylan
>
> Regarding MT vs MTd, I've often considered just always use /MT and side
> step the runtime mismatch issue completely, because I honestly don't
> remember the debug C runtime ever helping debugging anything. In fact,
> we often use cross compiled MinGW binaries for day-to-day development
> anyway.
>
>
> Jose
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