[Mesa-dev] [PATCH 01/14] vbo: Remove unused vbo_save_fallback function.

Mathias.Froehlich at gmx.net Mathias.Froehlich at gmx.net
Tue Oct 30 05:07:12 UTC 2018


From: Mathias Fröhlich <mathias.froehlich at web.de>

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
---
 src/mesa/vbo/vbo_save.c | 15 ---------------
 src/mesa/vbo/vbo_save.h |  1 -
 2 files changed, 16 deletions(-)

diff --git a/src/mesa/vbo/vbo_save.c b/src/mesa/vbo/vbo_save.c
index 73bc49a24b..7e77123ba8 100644
--- a/src/mesa/vbo/vbo_save.c
+++ b/src/mesa/vbo/vbo_save.c
@@ -71,18 +71,3 @@ void vbo_save_destroy( struct gl_context *ctx )
       save->vertex_store = NULL;
    }
 }
-
-
-
-
-/* Note that this can occur during the playback of a display list:
- */
-void vbo_save_fallback( struct gl_context *ctx, GLboolean fallback )
-{
-   struct vbo_save_context *save = &vbo_context(ctx)->save;
-
-   if (fallback)
-      save->replay_flags |= VBO_SAVE_FALLBACK;
-   else
-      save->replay_flags &= ~VBO_SAVE_FALLBACK;
-}
diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h
index 2a1922461d..37f883e9de 100644
--- a/src/mesa/vbo/vbo_save.h
+++ b/src/mesa/vbo/vbo_save.h
@@ -197,7 +197,6 @@ struct vbo_save_context {
 
 void vbo_save_init(struct gl_context *ctx);
 void vbo_save_destroy(struct gl_context *ctx);
-void vbo_save_fallback(struct gl_context *ctx, GLboolean fallback);
 
 /* save_loopback.c:
  */
-- 
2.17.2



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