[Mesa-dev] [PATCH 09/14] vbo: Make no_current_update an argument to vbo_save_NotifyBegin.
Mathias.Froehlich at gmx.net
Mathias.Froehlich at gmx.net
Tue Oct 30 05:07:20 UTC 2018
From: Mathias Fröhlich <mathias.froehlich at web.de>
Instead of coding additional information into the primitive
mode, make the only remaining flag there a direct argument to
vbo_save_NotifyBegin.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
---
src/mesa/main/dlist.c | 2 +-
src/mesa/vbo/vbo.h | 3 ++-
src/mesa/vbo/vbo_save.h | 1 -
src/mesa/vbo/vbo_save_api.c | 14 +++++++-------
4 files changed, 10 insertions(+), 10 deletions(-)
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index ae23d29283..97461cede3 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -6094,7 +6094,7 @@ save_Begin(GLenum mode)
else {
ctx->Driver.CurrentSavePrimitive = mode;
- vbo_save_NotifyBegin(ctx, mode);
+ vbo_save_NotifyBegin(ctx, mode, false);
}
}
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index ac0be5acf4..60b725468d 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -100,7 +100,8 @@ void
vbo_save_SaveFlushVertices(struct gl_context *ctx);
void
-vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode);
+vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode,
+ bool no_current_update);
void
vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode);
diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h
index 6f2cc5bad4..e8677b1ac5 100644
--- a/src/mesa/vbo/vbo_save.h
+++ b/src/mesa/vbo/vbo_save.h
@@ -137,7 +137,6 @@ _vbo_save_get_vertex_count(const struct vbo_save_vertex_list *node)
#define VBO_SAVE_BUFFER_SIZE (256*1024) /* dwords */
#define VBO_SAVE_PRIM_SIZE 128
#define VBO_SAVE_PRIM_MODE_MASK 0x3f
-#define VBO_SAVE_PRIM_NO_CURRENT_UPDATE 0x80
struct vbo_save_vertex_store {
struct gl_buffer_object *bufferobj;
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index 28f8c46793..896a8ac329 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -1193,7 +1193,8 @@ _save_CallLists(GLsizei n, GLenum type, const GLvoid * v)
* Updating of ctx->Driver.CurrentSavePrimitive is already taken care of.
*/
void
-vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode)
+vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode,
+ bool no_current_update)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
const GLuint i = save->prim_count++;
@@ -1209,8 +1210,7 @@ vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode)
save->prims[i].base_instance = 0;
save->prims[i].is_indirect = 0;
- save->no_current_update =
- (mode & VBO_SAVE_PRIM_NO_CURRENT_UPDATE) ? 1 : 0;
+ save->no_current_update = no_current_update;
if (save->out_of_memory) {
_mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
@@ -1280,7 +1280,7 @@ _save_PrimitiveRestartNV(void)
/* restart primitive */
CALL_End(GET_DISPATCH(), ());
- vbo_save_NotifyBegin(ctx, curPrim);
+ vbo_save_NotifyBegin(ctx, curPrim, false);
}
}
@@ -1294,7 +1294,7 @@ static void GLAPIENTRY
_save_OBE_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
GET_CURRENT_CONTEXT(ctx);
- vbo_save_NotifyBegin(ctx, GL_QUADS);
+ vbo_save_NotifyBegin(ctx, GL_QUADS, true);
CALL_Vertex2f(GET_DISPATCH(), (x1, y1));
CALL_Vertex2f(GET_DISPATCH(), (x2, y1));
CALL_Vertex2f(GET_DISPATCH(), (x2, y2));
@@ -1327,7 +1327,7 @@ _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count)
_ae_map_vbos(ctx);
- vbo_save_NotifyBegin(ctx, (mode | VBO_SAVE_PRIM_NO_CURRENT_UPDATE));
+ vbo_save_NotifyBegin(ctx, mode, true);
for (i = 0; i < count; i++)
CALL_ArrayElement(GET_DISPATCH(), (start + i));
@@ -1410,7 +1410,7 @@ _save_OBE_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
indices =
ADD_POINTERS(indexbuf->Mappings[MAP_INTERNAL].Pointer, indices);
- vbo_save_NotifyBegin(ctx, (mode | VBO_SAVE_PRIM_NO_CURRENT_UPDATE));
+ vbo_save_NotifyBegin(ctx, mode, true);
switch (type) {
case GL_UNSIGNED_BYTE:
--
2.17.2
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