[Mesa-dev] [PATCH 2/5] glsl: add has_implicit_uint_to_int_conversion()-helper

Erik Faye-Lund erik.faye-lund at collabora.com
Tue Oct 30 17:11:14 UTC 2018


This makes the code a bit easier to read, as well as reduces repetition,
especially when we add support for EXT_shader_implicit_conversions.

Signed-off-by: Erik Faye-Lund <erik.faye-lund at collabora.com>
---
 src/compiler/glsl/ast_to_hir.cpp       | 3 +--
 src/compiler/glsl/glsl_parser_extras.h | 7 +++++++
 src/compiler/glsl_types.cpp            | 3 +--
 3 files changed, 9 insertions(+), 4 deletions(-)

diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 6d4b2c6aa5d..7f30a708855 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -250,8 +250,7 @@ get_implicit_conversion_operation(const glsl_type *to, const glsl_type *from,
       }
 
    case GLSL_TYPE_UINT:
-      if (!state->is_version(400, 0) && !state->ARB_gpu_shader5_enable
-          && !state->MESA_shader_integer_functions_enable)
+      if (!state->has_implicit_uint_to_int_conversion())
          return (ir_expression_operation)0;
       switch (from->base_type) {
          case GLSL_TYPE_INT: return ir_unop_i2u;
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
index edd41601c35..e1144a19c15 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -349,6 +349,13 @@ struct _mesa_glsl_parse_state {
       return is_version(120, 0);
    }
 
+   bool has_implicit_uint_to_int_conversion() const
+   {
+      return ARB_gpu_shader5_enable ||
+             MESA_shader_integer_functions_enable ||
+             is_version(400, 0);
+   }
+
    void process_version_directive(YYLTYPE *locp, int version,
                                   const char *ident);
 
diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
index bcc36e50d7f..e6262371bd0 100644
--- a/src/compiler/glsl_types.cpp
+++ b/src/compiler/glsl_types.cpp
@@ -1446,8 +1446,7 @@ glsl_type::can_implicitly_convert_to(const glsl_type *desired,
     * state-dependent checks have already happened though, so allow anything
     * that's allowed in any shader version.
     */
-   if ((!state || state->is_version(400, 0) || state->ARB_gpu_shader5_enable ||
-        state->MESA_shader_integer_functions_enable) &&
+   if ((!state || state->has_implicit_uint_to_int_conversion()) &&
          desired->base_type == GLSL_TYPE_UINT && this->base_type == GLSL_TYPE_INT)
       return true;
 
-- 
2.17.2



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