[Mesa-dev] [PATCH] radv/xfb: don't increase offset by component mask start.
Samuel Pitoiset
samuel.pitoiset at gmail.com
Wed Oct 31 11:05:54 UTC 2018
Seems fine.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
On 10/31/18 3:58 AM, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> This is incorrect, the offset is into the buffer, and it's legal
> to write
>
> loc 0,0 -> buffer0, offset 0
> loc 0,1 -> buffer1, offset 0
>
> This fixes a bunch of piglits running on my zink xfb code on
> radv.
>
> Fixes: 6c21645046 (radv: emit stream outputs for vertex and tessellation stages)
> ---
> src/amd/vulkan/radv_nir_to_llvm.c | 3 ---
> 1 file changed, 3 deletions(-)
>
> diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c
> index 5ea1755b2a6..f56eb01dc52 100644
> --- a/src/amd/vulkan/radv_nir_to_llvm.c
> +++ b/src/amd/vulkan/radv_nir_to_llvm.c
> @@ -2512,9 +2512,6 @@ radv_emit_stream_output(struct radv_shader_context *ctx,
> /* Get the first component. */
> start = ffs(output->component_mask) - 1;
>
> - /* Adjust the destination offset. */
> - offset += start * 4;
> -
> /* Load the output as int. */
> for (int i = 0; i < num_comps; i++) {
> out[i] = ac_to_integer(&ctx->ac,
>
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