[Mesa-dev] [PATCH 3/5] glsl: fall back to inexact function-match
Tapani Pälli
tapani.palli at intel.com
Wed Oct 31 13:46:11 UTC 2018
On 10/30/18 7:11 PM, Erik Faye-Lund wrote:
> In GLES, we currently either need an exact match with a local function,
> or an exact match with a builtin.
>
> However, if we add support for implicit conversions for GLES shaders,
> we also need to fall back to a non-exact match in the case where there
> were no builtin match either.
>
> Luckily, we already have a variable ready with this, so let's just
> return it if the builtin-search failed.
>
> Signed-off-by: Erik Faye-Lund <erik.faye-lund at collabora.com>
> ---
> src/compiler/glsl/ast_function.cpp | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/compiler/glsl/ast_function.cpp b/src/compiler/glsl/ast_function.cpp
> index 1fa3f7561ae..50fd8bc5f5d 100644
> --- a/src/compiler/glsl/ast_function.cpp
> +++ b/src/compiler/glsl/ast_function.cpp
> @@ -667,7 +667,7 @@ match_function_by_name(const char *name,
> /* Local shader has no exact candidates; check the built-ins. */
> _mesa_glsl_initialize_builtin_functions();
> sig = _mesa_glsl_find_builtin_function(state, name, actual_parameters);
> - return sig;
> + return sig ? sig : local_sig;
I think this would deserve a comment about 'local_sig', it did not seem
obvious ... maybe something like:
/* Variable local_sig contains the result from
choose_best_inexact_overload(). */
> }
>
> static ir_function_signature *
>
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