[Mesa-dev] [PATCH 2/4] vl/dri: add color depth to vl_winsys
Leo Liu
leo.liu at amd.com
Fri Sep 7 13:55:34 UTC 2018
It will be used for dri2 and dri3
Signed-off-by: Leo Liu <leo.liu at amd.com>
---
src/gallium/auxiliary/vl/vl_winsys.h | 1 +
src/gallium/auxiliary/vl/vl_winsys_dri3.c | 1 +
2 files changed, 2 insertions(+)
diff --git a/src/gallium/auxiliary/vl/vl_winsys.h b/src/gallium/auxiliary/vl/vl_winsys.h
index 77277cefe8..ddbd9b2504 100644
--- a/src/gallium/auxiliary/vl/vl_winsys.h
+++ b/src/gallium/auxiliary/vl/vl_winsys.h
@@ -68,6 +68,7 @@ struct vl_screen
struct pipe_screen *pscreen;
struct pipe_loader_device *dev;
+ uint32_t color_depth;
};
#ifdef HAVE_X11_PLATFORM
diff --git a/src/gallium/auxiliary/vl/vl_winsys_dri3.c b/src/gallium/auxiliary/vl/vl_winsys_dri3.c
index 7ac6924c78..957118ce19 100644
--- a/src/gallium/auxiliary/vl/vl_winsys_dri3.c
+++ b/src/gallium/auxiliary/vl/vl_winsys_dri3.c
@@ -826,6 +826,7 @@ vl_dri3_screen_create(Display *display, int screen)
free(geom_reply);
goto close_fd;
}
+ scrn->base.color_depth = geom_reply->depth;
free(geom_reply);
if (pipe_loader_drm_probe_fd(&scrn->base.dev, fd))
--
2.17.1
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