[Mesa-dev] [PATCH 2/4] vl/dri: add color depth to vl_winsys

Leo Liu leo.liu at amd.com
Fri Sep 7 13:55:34 UTC 2018


It will be used for dri2 and dri3

Signed-off-by: Leo Liu <leo.liu at amd.com>
---
 src/gallium/auxiliary/vl/vl_winsys.h      | 1 +
 src/gallium/auxiliary/vl/vl_winsys_dri3.c | 1 +
 2 files changed, 2 insertions(+)

diff --git a/src/gallium/auxiliary/vl/vl_winsys.h b/src/gallium/auxiliary/vl/vl_winsys.h
index 77277cefe8..ddbd9b2504 100644
--- a/src/gallium/auxiliary/vl/vl_winsys.h
+++ b/src/gallium/auxiliary/vl/vl_winsys.h
@@ -68,6 +68,7 @@ struct vl_screen
 
    struct pipe_screen *pscreen;
    struct pipe_loader_device *dev;
+   uint32_t color_depth;
 };
 
 #ifdef HAVE_X11_PLATFORM
diff --git a/src/gallium/auxiliary/vl/vl_winsys_dri3.c b/src/gallium/auxiliary/vl/vl_winsys_dri3.c
index 7ac6924c78..957118ce19 100644
--- a/src/gallium/auxiliary/vl/vl_winsys_dri3.c
+++ b/src/gallium/auxiliary/vl/vl_winsys_dri3.c
@@ -826,6 +826,7 @@ vl_dri3_screen_create(Display *display, int screen)
       free(geom_reply);
       goto close_fd;
    }
+   scrn->base.color_depth = geom_reply->depth;
    free(geom_reply);
 
    if (pipe_loader_drm_probe_fd(&scrn->base.dev, fd))
-- 
2.17.1



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