[Mesa-dev] [PATCH] mesa: remove duplicate dispatch sanity tests
Marek Olšák
maraeo at gmail.com
Mon Sep 10 21:03:24 UTC 2018
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Marek
On Fri, Sep 7, 2018 at 6:21 PM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
> This removes duplicate tests from gl_core_functions_possible
> that are already covered by common_desktop_functions_possible.
> ---
> src/mesa/main/tests/dispatch_sanity.cpp | 265 ------------------------
> 1 file changed, 265 deletions(-)
>
> diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
> index 449dd3652cc..63c687c46fc 100644
> --- a/src/mesa/main/tests/dispatch_sanity.cpp
> +++ b/src/mesa/main/tests/dispatch_sanity.cpp
> @@ -1681,271 +1681,6 @@ const struct function gl_compatibility_functions_possible[] = {
> };
>
> const struct function gl_core_functions_possible[] = {
> - /* GL 3.2 */
> - { "glFramebufferTexture", 32, -1 },
> -
> - /* GL 4.3 */
> - { "glIsRenderbuffer", 43, -1 },
> - { "glBindRenderbuffer", 43, -1 },
> - { "glDeleteRenderbuffers", 43, -1 },
> - { "glGenRenderbuffers", 43, -1 },
> - { "glRenderbufferStorage", 43, -1 },
> - { "glGetRenderbufferParameteriv", 43, -1 },
> - { "glIsFramebuffer", 43, -1 },
> - { "glBindFramebuffer", 43, -1 },
> - { "glDeleteFramebuffers", 43, -1 },
> - { "glGenFramebuffers", 43, -1 },
> - { "glCheckFramebufferStatus", 43, -1 },
> - { "glFramebufferTexture1D", 43, -1 },
> - { "glFramebufferTexture2D", 43, -1 },
> - { "glFramebufferTexture3D", 43, -1 },
> - { "glFramebufferRenderbuffer", 43, -1 },
> - { "glGetFramebufferAttachmentParameteriv", 43, -1 },
> - { "glGenerateMipmap", 43, -1 },
> - { "glBlitFramebuffer", 43, -1 },
> - { "glRenderbufferStorageMultisample", 43, -1 },
> - { "glFramebufferTextureLayer", 43, -1 },
> - { "glMapBufferRange", 43, -1 },
> - { "glFlushMappedBufferRange", 43, -1 },
> - { "glBindVertexArray", 43, -1 },
> - { "glDeleteVertexArrays", 43, -1 },
> - { "glGenVertexArrays", 43, -1 },
> - { "glIsVertexArray", 43, -1 },
> - { "glGetUniformIndices", 43, -1 },
> - { "glGetActiveUniformsiv", 43, -1 },
> - { "glGetActiveUniformName", 43, -1 },
> - { "glGetUniformBlockIndex", 43, -1 },
> - { "glGetActiveUniformBlockiv", 43, -1 },
> - { "glGetActiveUniformBlockName", 43, -1 },
> - { "glUniformBlockBinding", 43, -1 },
> - { "glCopyBufferSubData", 43, -1 },
> - { "glDrawElementsBaseVertex", 43, -1 },
> - { "glDrawRangeElementsBaseVertex", 43, -1 },
> - { "glDrawElementsInstancedBaseVertex", 43, -1 },
> - { "glMultiDrawElementsBaseVertex", 43, -1 },
> - { "glProvokingVertex", 43, -1 },
> - { "glFenceSync", 43, -1 },
> - { "glIsSync", 43, -1 },
> - { "glDeleteSync", 43, -1 },
> - { "glClientWaitSync", 43, -1 },
> - { "glWaitSync", 43, -1 },
> - { "glGetInteger64v", 43, -1 },
> - { "glGetSynciv", 43, -1 },
> - { "glTexImage2DMultisample", 43, -1 },
> - { "glTexImage3DMultisample", 43, -1 },
> - { "glGetMultisamplefv", 43, -1 },
> - { "glSampleMaski", 43, -1 },
> - { "glBlendEquationiARB", 43, -1 },
> - { "glBlendEquationSeparateiARB", 43, -1 },
> - { "glBlendFunciARB", 43, -1 },
> - { "glBlendFuncSeparateiARB", 43, -1 },
> - { "glMinSampleShadingARB", 43, -1 }, // XXX: Add to xml
> -// { "glNamedStringARB", 43, -1 }, // XXX: Add to xml
> -// { "glDeleteNamedStringARB", 43, -1 }, // XXX: Add to xml
> -// { "glCompileShaderIncludeARB", 43, -1 }, // XXX: Add to xml
> -// { "glIsNamedStringARB", 43, -1 }, // XXX: Add to xml
> -// { "glGetNamedStringARB", 43, -1 }, // XXX: Add to xml
> -// { "glGetNamedStringivARB", 43, -1 }, // XXX: Add to xml
> - { "glBindFragDataLocationIndexed", 43, -1 },
> - { "glGetFragDataIndex", 43, -1 },
> - { "glGenSamplers", 43, -1 },
> - { "glDeleteSamplers", 43, -1 },
> - { "glIsSampler", 43, -1 },
> - { "glBindSampler", 43, -1 },
> - { "glSamplerParameteri", 43, -1 },
> - { "glSamplerParameteriv", 43, -1 },
> - { "glSamplerParameterf", 43, -1 },
> - { "glSamplerParameterfv", 43, -1 },
> - { "glSamplerParameterIiv", 43, -1 },
> - { "glSamplerParameterIuiv", 43, -1 },
> - { "glGetSamplerParameteriv", 43, -1 },
> - { "glGetSamplerParameterIiv", 43, -1 },
> - { "glGetSamplerParameterfv", 43, -1 },
> - { "glGetSamplerParameterIuiv", 43, -1 },
> - { "glQueryCounter", 43, -1 },
> - { "glGetQueryObjecti64v", 43, -1 },
> - { "glGetQueryObjectui64v", 43, -1 },
> - { "glVertexP2ui", 43, -1 },
> - { "glVertexP2uiv", 43, -1 },
> - { "glVertexP3ui", 43, -1 },
> - { "glVertexP3uiv", 43, -1 },
> - { "glVertexP4ui", 43, -1 },
> - { "glVertexP4uiv", 43, -1 },
> - { "glTexCoordP1ui", 43, -1 },
> - { "glTexCoordP1uiv", 43, -1 },
> - { "glTexCoordP2ui", 43, -1 },
> - { "glTexCoordP2uiv", 43, -1 },
> - { "glTexCoordP3ui", 43, -1 },
> - { "glTexCoordP3uiv", 43, -1 },
> - { "glTexCoordP4ui", 43, -1 },
> - { "glTexCoordP4uiv", 43, -1 },
> - { "glMultiTexCoordP1ui", 43, -1 },
> - { "glMultiTexCoordP1uiv", 43, -1 },
> - { "glMultiTexCoordP2ui", 43, -1 },
> - { "glMultiTexCoordP2uiv", 43, -1 },
> - { "glMultiTexCoordP3ui", 43, -1 },
> - { "glMultiTexCoordP3uiv", 43, -1 },
> - { "glMultiTexCoordP4ui", 43, -1 },
> - { "glMultiTexCoordP4uiv", 43, -1 },
> - { "glNormalP3ui", 43, -1 },
> - { "glNormalP3uiv", 43, -1 },
> - { "glColorP3ui", 43, -1 },
> - { "glColorP3uiv", 43, -1 },
> - { "glColorP4ui", 43, -1 },
> - { "glColorP4uiv", 43, -1 },
> - { "glVertexAttribP1ui", 43, -1 },
> - { "glVertexAttribP1uiv", 43, -1 },
> - { "glVertexAttribP2ui", 43, -1 },
> - { "glVertexAttribP2uiv", 43, -1 },
> - { "glVertexAttribP3ui", 43, -1 },
> - { "glVertexAttribP3uiv", 43, -1 },
> - { "glVertexAttribP4ui", 43, -1 },
> - { "glVertexAttribP4uiv", 43, -1 },
> - { "glDrawArraysIndirect", 43, -1 },
> - { "glDrawElementsIndirect", 43, -1 },
> -
> - { "glBindTransformFeedback", 43, -1 },
> - { "glDeleteTransformFeedbacks", 43, -1 },
> - { "glGenTransformFeedbacks", 43, -1 },
> - { "glIsTransformFeedback", 43, -1 },
> - { "glPauseTransformFeedback", 43, -1 },
> - { "glResumeTransformFeedback", 43, -1 },
> - { "glDrawTransformFeedback", 43, -1 },
> - { "glDrawTransformFeedbackStream", 43, -1 },
> - { "glBeginQueryIndexed", 43, -1 },
> - { "glEndQueryIndexed", 43, -1 },
> - { "glGetQueryIndexediv", 43, -1 },
> - { "glReleaseShaderCompiler", 43, -1 },
> - { "glShaderBinary", 43, -1 },
> - { "glGetShaderPrecisionFormat", 43, -1 },
> - { "glDepthRangef", 43, -1 },
> - { "glClearDepthf", 43, -1 },
> - { "glGetProgramBinary", 43, -1 },
> - { "glProgramBinary", 43, -1 },
> - { "glProgramParameteri", 43, -1 },
> - { "glUseProgramStages", 43, -1 },
> - { "glActiveShaderProgram", 43, -1 },
> - { "glCreateShaderProgramv", 43, -1 },
> - { "glBindProgramPipeline", 43, -1 },
> - { "glDeleteProgramPipelines", 43, -1 },
> - { "glGenProgramPipelines", 43, -1 },
> - { "glIsProgramPipeline", 43, -1 },
> - { "glGetProgramPipelineiv", 43, -1 },
> - { "glProgramUniform1i", 43, -1 },
> - { "glProgramUniform1iv", 43, -1 },
> - { "glProgramUniform1f", 43, -1 },
> - { "glProgramUniform1fv", 43, -1 },
> - { "glProgramUniform1d", 40, -1 },
> - { "glProgramUniform1dv", 40, -1 },
> - { "glProgramUniform1ui", 43, -1 },
> - { "glProgramUniform1uiv", 43, -1 },
> - { "glProgramUniform2i", 43, -1 },
> - { "glProgramUniform2iv", 43, -1 },
> - { "glProgramUniform2f", 43, -1 },
> - { "glProgramUniform2fv", 43, -1 },
> - { "glProgramUniform2d", 40, -1 },
> - { "glProgramUniform2dv", 40, -1 },
> - { "glProgramUniform2ui", 43, -1 },
> - { "glProgramUniform2uiv", 43, -1 },
> - { "glProgramUniform3i", 43, -1 },
> - { "glProgramUniform3iv", 43, -1 },
> - { "glProgramUniform3f", 43, -1 },
> - { "glProgramUniform3fv", 43, -1 },
> - { "glProgramUniform3d", 40, -1 },
> - { "glProgramUniform3dv", 40, -1 },
> - { "glProgramUniform3ui", 43, -1 },
> - { "glProgramUniform3uiv", 43, -1 },
> - { "glProgramUniform4i", 43, -1 },
> - { "glProgramUniform4iv", 43, -1 },
> - { "glProgramUniform4f", 43, -1 },
> - { "glProgramUniform4fv", 43, -1 },
> - { "glProgramUniform4d", 40, -1 },
> - { "glProgramUniform4dv", 40, -1 },
> - { "glProgramUniform4ui", 43, -1 },
> - { "glProgramUniform4uiv", 43, -1 },
> - { "glProgramUniformMatrix2fv", 43, -1 },
> - { "glProgramUniformMatrix3fv", 43, -1 },
> - { "glProgramUniformMatrix4fv", 43, -1 },
> - { "glProgramUniformMatrix2dv", 40, -1 },
> - { "glProgramUniformMatrix3dv", 40, -1 },
> - { "glProgramUniformMatrix4dv", 40, -1 },
> - { "glProgramUniformMatrix2x3fv", 43, -1 },
> - { "glProgramUniformMatrix3x2fv", 43, -1 },
> - { "glProgramUniformMatrix2x4fv", 43, -1 },
> - { "glProgramUniformMatrix4x2fv", 43, -1 },
> - { "glProgramUniformMatrix3x4fv", 43, -1 },
> - { "glProgramUniformMatrix4x3fv", 43, -1 },
> - { "glProgramUniformMatrix2x3dv", 40, -1 },
> - { "glProgramUniformMatrix3x2dv", 40, -1 },
> - { "glProgramUniformMatrix2x4dv", 40, -1 },
> - { "glProgramUniformMatrix4x2dv", 40, -1 },
> - { "glProgramUniformMatrix3x4dv", 40, -1 },
> - { "glProgramUniformMatrix4x3dv", 40, -1 },
> - { "glValidateProgramPipeline", 43, -1 },
> - { "glGetProgramPipelineInfoLog", 43, -1 },
> -
> -// { "glCreateSyncFromCLeventARB", 43, -1 }, // XXX: Add to xml
> -
> - { "glDrawArraysInstancedBaseInstance", 43, -1 },
> - { "glDrawElementsInstancedBaseInstance", 43, -1 },
> - { "glDrawElementsInstancedBaseVertexBaseInstance", 43, -1 },
> - { "glDrawTransformFeedbackInstanced", 43, -1 },
> - { "glDrawTransformFeedbackStreamInstanced", 43, -1 },
> - { "glGetActiveAtomicCounterBufferiv", 43, -1 },
> - { "glBindImageTexture", 43, -1 },
> - { "glMemoryBarrier", 43, -1 },
> - { "glTexStorage1D", 43, -1 },
> - { "glTexStorage2D", 43, -1 },
> - { "glTexStorage3D", 43, -1 },
> - { "glTextureStorage1DEXT", 43, -1 },
> - { "glTextureStorage2DEXT", 43, -1 },
> - { "glTextureStorage3DEXT", 43, -1 },
> - { "glClearBufferData", 43, -1 },
> - { "glClearBufferSubData", 43, -1 },
> -// { "glClearNamedBufferDataEXT", 43, -1 }, // XXX: Add to xml
> -// { "glClearNamedBufferSubDataEXT", 43, -1 }, // XXX: Add to xml
> - { "glCopyImageSubData", 43, -1 },
> - { "glTextureView", 43, -1 },
> - { "glBindVertexBuffer", 43, -1 },
> - { "glVertexAttribFormat", 43, -1 },
> - { "glVertexAttribIFormat", 43, -1 },
> - { "glVertexAttribBinding", 43, -1 },
> - { "glVertexBindingDivisor", 43, -1 },
> -// { "glVertexArrayBindVertexBufferEXT", 43, -1 }, // XXX: Add to xml
> -// { "glVertexArrayVertexAttribFormatEXT", 43, -1 }, // XXX: Add to xml
> -// { "glVertexArrayVertexAttribIFormatEXT", 43, -1 }, // XXX: Add to xml
> -// { "glVertexArrayVertexAttribLFormatEXT", 43, -1 }, // XXX: Add to xml
> -// { "glVertexArrayVertexAttribBindingEXT", 43, -1 }, // XXX: Add to xml
> -// { "glVertexArrayVertexBindingDivisorEXT", 43, -1 }, // XXX: Add to xml
> -// { "glFramebufferParameteri", 43, -1 }, // XXX: Add to xml
> -// { "glGetFramebufferParameteriv", 43, -1 }, // XXX: Add to xml
> -// { "glNamedFramebufferParameteriEXT", 43, -1 }, // XXX: Add to xml
> -// { "glGetNamedFramebufferParameterivEXT", 43, -1 }, // XXX: Add to xml
> -// { "glGetInternalformati64v", 43, -1 }, // XXX: Add to xml
> - { "glInvalidateTexSubImage", 43, -1 },
> - { "glInvalidateTexImage", 43, -1 },
> - { "glInvalidateBufferSubData", 43, -1 },
> - { "glInvalidateBufferData", 43, -1 },
> - { "glInvalidateFramebuffer", 43, -1 },
> - { "glInvalidateSubFramebuffer", 43, -1 },
> - { "glMultiDrawArraysIndirect", 43, -1 },
> - { "glMultiDrawElementsIndirect", 43, -1 },
> - { "glGetProgramInterfaceiv", 43, -1 },
> - { "glGetProgramResourceIndex", 43, -1 },
> - { "glGetProgramResourceName", 43, -1 },
> - { "glGetProgramResourceiv", 43, -1 },
> - { "glGetProgramResourceLocation", 43, -1 },
> - { "glGetProgramResourceLocationIndex", 43, -1 },
> -// { "glShaderStorageBlockBinding", 43, -1 }, // XXX: Add to xml
> -// { "glTextureBufferRangeEXT", 43, -1 }, // XXX: Add to xml
> - { "glTexStorage2DMultisample", 43, -1 },
> - { "glTexStorage3DMultisample", 43, -1 },
> -// { "glTextureStorage2DMultisampleEXT", 43, -1 }, // XXX: Add to xml
> -// { "glTextureStorage3DMultisampleEXT", 43, -1 }, // XXX: Add to xml
> -
> -/* GL 4.5 */
> - { "glMemoryBarrierByRegion", 45, -1 },
> -
> /* GL_ARB_ES3_2_compatibility */
> { "glPrimitiveBoundingBoxARB", 45, -1 },
>
> --
> 2.17.1
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
More information about the mesa-dev
mailing list