[Mesa-dev] [Bug 107089] [GLSL] "Multiplication by zero" optimization for floating point expression should be skipped
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Sep 11 23:36:35 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=107089
Timothy Arceri <t_arceri at yahoo.com.au> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|Mesa core |glsl-compiler
QA Contact|mesa-dev at lists.freedesktop. |intel-3d-bugs at lists.freedes
|org |ktop.org
--
You are receiving this mail because:
You are the QA Contact for the bug.
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20180911/60875b14/attachment.html>
More information about the mesa-dev
mailing list