[Mesa-dev] [Bug 100960] Special block from Minecraft mod rendered out of place

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Sep 12 02:22:08 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=100960

Timothy Arceri <t_arceri at yahoo.com.au> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEEDINFO                    |NEW

--- Comment #5 from Timothy Arceri <t_arceri at yahoo.com.au> ---
I can confirm this renders correctly on Nvidia's Linux driver.

The rendering of the block can be seen in Frame 815 via three calls to
glCallList().

glCallList(55503), glCallList(55504) and glCallList(55505)

These call lists are compiled in Frame 814.

Editing the y param to the glTranslatef() call that exists before glCallList()
is called allows us to move the block to a more correct location.

There are a bunch of gl{Push,Pop}Matrix() calls before this but as far as I can
tell Mesa's implementation of these functions looks fine.

I couldn't find any reason for the block to be rendered in the wrong position
on Mesa drivers but thought I'd record this information in case anyone else
wants to take a look.

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