[Mesa-dev] [PATCH v1] mesa: rotation of 0-vector
Sergii Romantsov
sergii.romantsov at gmail.com
Wed Sep 12 13:30:35 UTC 2018
Specification doesn't define behaviour for rotation of 0-vector.
But khronos.org says that vector has to be normalized.
As workaround assumed that for 0-vector x-position will be
defined as 1.0f.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100960
Signed-off-by: Sergii Romantsov <sergii.romantsov at globallogic.com>
---
src/mesa/main/matrix.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c
index 8065a83..631b203 100644
--- a/src/mesa/main/matrix.c
+++ b/src/mesa/main/matrix.c
@@ -415,6 +415,11 @@ _mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
FLUSH_VERTICES(ctx, 0);
if (angle != 0.0F) {
+ /* khronos.org says that ||( x,y,z )|| = 1 (if not, the GL will normalize this vector)
+ * So that is kind of workaround for empty-vectors.
+ * */
+ if (x == 0 && y == 0 && z == 0)
+ x = 1.0f;
_math_matrix_rotate( ctx->CurrentStack->Top, angle, x, y, z);
ctx->NewState |= ctx->CurrentStack->DirtyFlag;
}
--
2.7.4
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