[Mesa-dev] [PATCH 2/2] util: use force_compat_profile for Wolfenstein The Old Blood
Marek Olšák
maraeo at gmail.com
Tue Sep 18 01:50:10 UTC 2018
For the series:
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Marek
On Tue, Sep 11, 2018 at 8:52 PM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
> This game is looking for some odd extension after creating a core
> context such as ARB_vertex_program and EXT_framebuffer_object.
>
> Rather then enabling these in core this forces the game to use
> compat. This allows the game to run and seems to work without
> issues. All other id tech games/engines use a compat profile.
> ---
> src/util/00-mesa-defaults.conf | 4 ++++
> 1 file changed, 4 insertions(+)
>
> diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf
> index a68bc03027a..ca69dd164fd 100644
> --- a/src/util/00-mesa-defaults.conf
> +++ b/src/util/00-mesa-defaults.conf
> @@ -198,6 +198,10 @@ TODO: document the other workarounds.
> <option name="allow_glsl_layout_qualifier_on_function_parameters" value="true" />
> </application>
>
> + <application name="Wolfenstein The Old Blood" executable="WolfOldBlood_x64.exe">
> + <option name="force_compat_profile" value="true" />
> + </application>
> +
> <!-- The GL thread whitelist is below, workarounds are above.
> Keep it that way. -->
>
> --
> 2.17.1
>
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