[Mesa-dev] [PATCH] radv: use the resolve compute path if dest uses multiple layers
Samuel Pitoiset
samuel.pitoiset at gmail.com
Fri Sep 21 09:36:17 UTC 2018
The hardware path doesn't support resolving layers, for both
source and destination images.
This fixes a reflection issue when MSAA is enabled which
affects GTA V and probably DIRT3.
CC: <mesa-stable at lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107786
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/amd/vulkan/radv_meta_resolve.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/amd/vulkan/radv_meta_resolve.c b/src/amd/vulkan/radv_meta_resolve.c
index 309c7a5be0..7ce36b1df6 100644
--- a/src/amd/vulkan/radv_meta_resolve.c
+++ b/src/amd/vulkan/radv_meta_resolve.c
@@ -346,7 +346,8 @@ static void radv_pick_resolve_method_images(struct radv_image *src_image,
*method = RESOLVE_COMPUTE;
else if (vk_format_is_int(src_image->vk_format))
*method = RESOLVE_COMPUTE;
- else if (src_image->info.array_size > 1)
+ else if (src_image->info.array_size > 1 ||
+ dest_image->info.array_size > 1)
*method = RESOLVE_COMPUTE;
if (radv_layout_dcc_compressed(dest_image, dest_image_layout, queue_mask)) {
--
2.19.0
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