[Mesa-dev] [PATCH] virgl: Set bind when creating temp resource.

Lepton Wu lepton at chromium.org
Mon Apr 1 19:43:34 UTC 2019


On Tue, Mar 19, 2019 at 4:29 AM Erik Faye-Lund <erik.faye-lund at collabora.com>
wrote:

> On Mon, 2019-03-18 at 14:44 -0700, Lepton Wu wrote:
> > virgl render complains about "Illegal resource" when running
> > dEQP-EGL.functional.color_clears.single_context.gles2.rgb888_window,
> > the reason is that a zero bind value was given for temp resource.
> >
> > Signed-off-by: Lepton Wu <lepton at chromium.org>
> > ---
> >  src/gallium/drivers/virgl/virgl_texture.c | 1 +
> >  1 file changed, 1 insertion(+)
> >
> > diff --git a/src/gallium/drivers/virgl/virgl_texture.c
> > b/src/gallium/drivers/virgl/virgl_texture.c
> > index 231319899e0..563dbacba7e 100644
> > --- a/src/gallium/drivers/virgl/virgl_texture.c
> > +++ b/src/gallium/drivers/virgl/virgl_texture.c
> > @@ -66,6 +66,7 @@ static void
> > virgl_init_temp_resource_from_box(struct pipe_resource *res,
> >                                                unsigned level,
> > unsigned flags)
> >  {
> >     memset(res, 0, sizeof(*res));
> > +   res->bind = orig->bind;
> >     res->format = orig->format;
> >     res->width0 = box->width;
> >     res->height0 = box->height;
>
> I have a similar-ish patch for the same issue in a branch I'll be
> sending out soon:
>
>
> https://gitlab.freedesktop.org/kusma/mesa/commit/6c19b6b98025a1be31eabdb559709b18eecdbafa#note_132855
>
> Now, as Dave pointed out, there might be some more cases missing in my
> patch. I also tried your approach, and it works for me. But I'm not
> entirely sure it's the right one; for instance I don't think we'd ever
> want to carry flags like PIPE_BIND_DISPLAY_TARGET and
> PIPE_BIND_BLENDABLE forward.
>
> Perhaps the right thing is to do something like:
>
> res->bind = orig->bind & (PIPE_BIND_DEPTH_STENCIL |
>                           PIPE_BIND_RENDER_TARGET);
>
> But I'm not sure if that's enough; what if we get a surface with
> PIPE_BIND_SHADER_IMAGE set? We probably still want to use
> PIPE_BIND_RENDER_TARGET for the blit then...
>
How about this, let's deal with  PIPE_BIND_DEPTH_STENCIL
and PIPE_BIND_RENDER_TARGET first in this patch, also add a warning here
if we see any other bind so later people  can fix things based on real
cases. Then at least we fix something in this patch.
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