[Mesa-dev] [PATCH 3/3] gallium/auxiliary/vl: Add barrier/unbind after compute shader launch.
Marek Olšák
maraeo at gmail.com
Wed Apr 3 13:47:07 UTC 2019
On Tue, Apr 2, 2019 at 2:22 PM Zhu, James <James.Zhu at amd.com> wrote:
> Add memory barrier sync and unbind resource after launch will enhance
> the robustness.
>
> Signed-off-by: James Zhu <James.Zhu at amd.com>
> ---
> src/gallium/auxiliary/vl/vl_compositor_cs.c | 11 +++++++++++
> 1 file changed, 11 insertions(+)
>
> diff --git a/src/gallium/auxiliary/vl/vl_compositor_cs.c
> b/src/gallium/auxiliary/vl/vl_compositor_cs.c
> index c3afe61..f00cb65 100644
> --- a/src/gallium/auxiliary/vl/vl_compositor_cs.c
> +++ b/src/gallium/auxiliary/vl/vl_compositor_cs.c
> @@ -292,6 +292,17 @@ cs_launch(struct vl_compositor *c,
> info.grid[2] = 1;
>
> ctx->launch_grid(ctx, &info);
> +
> + /* Make the result visible to all clients. */
> + ctx->memory_barrier(ctx, PIPE_BARRIER_ALL);
> +
> + /* Unbind. */
> + ctx->set_shader_images(ctx, PIPE_SHADER_COMPUTE, 0, 1, NULL);
> + ctx->set_constant_buffer(ctx, PIPE_SHADER_COMPUTE, 0, NULL);
> + ctx->set_sampler_views(c->pipe, PIPE_SHADER_FRAGMENT, 0, 0, NULL);
>
count shouldn't be 0
> + ctx->bind_compute_state(ctx, NULL);
> + ctx->bind_sampler_states(c->pipe, PIPE_SHADER_COMPUTE, 0, 0, NULL);
>
same here
+ ctx->flush(ctx, NULL, 0);
>
the flush shouldn't be needed
Marek
> }
>
> static inline struct u_rect
> --
> 2.7.4
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20190403/b8b183fe/attachment.html>
More information about the mesa-dev
mailing list