[Mesa-dev] [PATCH v2] st/nine: skip position checks in SetCursorPosition()
Andre Heider
a.heider at gmail.com
Mon Apr 8 07:10:09 UTC 2019
For HW cursors, "cursor.pos" doesn't hold the current position of the
pointer, just the position of the last call to SetCursorPosition().
Skip the check against stale values and bump the d3dadapter9 drm version
to expose this change of behaviour.
Signed-off-by: Andre Heider <a.heider at gmail.com>
---
V2: don't introduce SetVersion(), bump D3DADAPTER9DRM_MINOR instead
Corresponding d3d9-nine.dll patch:
https://github.com/iXit/wine-nine-standalone/commit/e09fcbbad4efd481833df1123de0cb690e1b2860
include/d3dadapter/drm.h | 7 +++++--
src/gallium/state_trackers/nine/device9.c | 8 +++++---
2 files changed, 10 insertions(+), 5 deletions(-)
diff --git a/include/d3dadapter/drm.h b/include/d3dadapter/drm.h
index 647f017fc7f..210e2395669 100644
--- a/include/d3dadapter/drm.h
+++ b/include/d3dadapter/drm.h
@@ -29,11 +29,14 @@
#define D3DADAPTER9DRM_NAME "drm"
/* current version */
#define D3DADAPTER9DRM_MAJOR 0
-#define D3DADAPTER9DRM_MINOR 1
+#define D3DADAPTER9DRM_MINOR 2
/* version 0.0: Initial release
* 0.1: All IDirect3D objects can be assumed to have a pointer to the
- * internal vtable in second position of the structure */
+ * internal vtable in second position of the structure
+ * 0.2: IDirect3DDevice9_SetCursorPosition doesn't check the cursor
+ * position anymore
+ */
struct D3DAdapter9DRM
{
diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c
index db1c3a1d23d..0b1fe59cb70 100644
--- a/src/gallium/state_trackers/nine/device9.c
+++ b/src/gallium/state_trackers/nine/device9.c
@@ -793,9 +793,11 @@ NineDevice9_SetCursorPosition( struct NineDevice9 *This,
DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags);
- if (This->cursor.pos.x == X &&
- This->cursor.pos.y == Y)
- return;
+ /* present >= v1.4 handles this itself */
+ if (This->minor_version_num < 4) {
+ if (This->cursor.pos.x == X && This->cursor.pos.y == Y)
+ return;
+ }
This->cursor.pos.x = X;
This->cursor.pos.y = Y;
--
2.20.1
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