[Mesa-dev] [PATCH] glsl: fix shader_storage_blocks_write_access for SSBO block arrays
Marek Olšák
maraeo at gmail.com
Mon Apr 8 21:21:26 UTC 2019
From: Marek Olšák <marek.olsak at amd.com>
CTS: GL45-CTS.compute_shader.resources-max
Fixes: 4e1e8f684bf "glsl: remember which SSBOs are not read-only and pass it to gallium"
---
src/compiler/glsl/link_uniforms.cpp | 8 ++++++--
1 file changed, 6 insertions(+), 2 deletions(-)
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index ef124111991..bbd71593948 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -537,22 +537,26 @@ public:
for (unsigned i = 0; i < num_blks; i++) {
if (strcmp(var->get_interface_type()->name, blks[i].Name) == 0) {
buffer_block_index = i;
break;
}
}
}
assert(buffer_block_index != -1);
if (var->is_in_shader_storage_block() &&
- !var->data.memory_read_only)
- shader_storage_blocks_write_access |= 1 << buffer_block_index;
+ !var->data.memory_read_only) {
+ shader_storage_blocks_write_access |=
+ u_bit_consecutive(buffer_block_index,
+ var->type->is_array() ?
+ var->type->array_size() : 1);
+ }
/* Uniform blocks that were specified with an instance name must be
* handled a little bit differently. The name of the variable is the
* name used to reference the uniform block instead of being the name
* of a variable within the block. Therefore, searching for the name
* within the block will fail.
*/
if (var->is_interface_instance()) {
ubo_byte_offset = 0;
process(var->get_interface_type(),
--
2.17.1
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